unleashed-firmware/applications/lfrfid/scene/lfrfid-app-scene-read.cpp
あく a7283280ef
GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API.
* Gui: icon and animation draw now do not accept null pointer
* Format Sources
* Fix no debug build
* Furi: stricter checks in memmgr
2021-07-07 11:57:49 +03:00

31 lines
993 B
C++

#include "lfrfid-app-scene-read.h"
void LfRfidAppSceneRead::on_enter(LfRfidApp* app, bool need_restore) {
auto popup = app->view_controller.get<PopupVM>();
popup->set_header("Reading\nLF RFID", 89, 34, AlignCenter, AlignTop);
popup->set_icon(0, 3, &I_RFIDDolphinReceive_97x61);
app->view_controller.switch_to<PopupVM>();
app->worker.start_read();
}
bool LfRfidAppSceneRead::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
bool consumed = false;
if(event->type == LfRfidApp::EventType::Tick) {
if(app->worker.read()) {
notification_message(app->notification, &sequence_success);
app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::ReadSuccess);
} else {
notification_message(app->notification, &sequence_blink_red_10);
}
}
return consumed;
}
void LfRfidAppSceneRead::on_exit(LfRfidApp* app) {
app->view_controller.get<PopupVM>()->clean();
app->worker.stop_read();
}