mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 21:13:16 +00:00
3571b58d0a
* gui: refactore ViewNavigator -> SceneManager * view_dispatcher: remove scene controller, add custom and navigation cb * scene_manager: rework scene controller, move AppScene from lib * nfc: rework nfc scenes with new scene controller API * view_dispatcher: crash on free if not all views were freed * nfc: introduce scene declaration * scene_manager: allocate and configure application scenes * nfc: rework nfc with new Scene Manager API * scene_manager: remove dublicated scene handlers allocation * nfc: rework nfc app with new scene manager API * view_dispatcher: add tick event * scene_manager: add tick event type and handler * nfc: rework notifications with tick event * scene_manager: remove scene id from scene structure * scene_manager: rename array -> stack, add documentation * api-hal-nfc: remove listen activation processing * nfc_scene_start: shorter submenu call * nfc: fix nfc file name * nfc: fix Retry in mifare ul success read * nfc_cli: fix read timeout in nfc_detect CLI command Co-authored-by: あく <alleteam@gmail.com>
130 lines
3.9 KiB
C
Executable file
130 lines
3.9 KiB
C
Executable file
#pragma once
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#include "view.h"
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#include "gui.h"
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#include "scene_manager.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** ViewDispatcher view_port placement
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*/
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typedef enum {
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ViewDispatcherTypeNone, /**< Special layer for internal use only */
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ViewDispatcherTypeWindow, /**< Main view_port layer, status bar is shown */
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ViewDispatcherTypeFullscreen /**< Fullscreen view_port layer */
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} ViewDispatcherType;
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typedef struct ViewDispatcher ViewDispatcher;
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/** Prototype for custom event callback
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*/
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typedef bool (*ViewDispatcherCustomEventCallback)(void* context, uint32_t event);
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/** Prototype for navigation event callback
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*/
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typedef bool (*ViewDispatcherNavigationEventCallback)(void* context);
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/** Prototype for tick event callback
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*/
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typedef void (*ViewDispatcherTickEventCallback)(void* context);
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/** Allocate ViewDispatcher instance
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* @return pointer to ViewDispatcher instance
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*/
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ViewDispatcher* view_dispatcher_alloc();
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/** Free ViewDispatcher instance
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* @param view_dispatcher pointer to ViewDispatcher
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*/
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void view_dispatcher_free(ViewDispatcher* view_dispatcher);
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/** Enable queue support
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* If queue enabled all input and custom events will be dispatched throw internal queue
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
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/** Send custom event
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/** Set custom event handler
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* Called on Custom Event, if it is not consumed by view
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherCustomEventCallback instance
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*/
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void view_dispatcher_set_custom_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherCustomEventCallback callback);
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/** Set navigation event handler
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* Called on Input Short Back Event, if it is not consumed by view
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherNavigationEventCallback instance
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*/
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void view_dispatcher_set_navigation_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherNavigationEventCallback callback);
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/** Set tick event handler
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* @param view_dispatcher ViewDispatcher instance
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* @param callback ViewDispatcherTickEventCallback
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* @param tick_period callback call period
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*/
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void view_dispatcher_set_tick_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherTickEventCallback callback,
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uint32_t tick_period);
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/** Set event callback context
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* @param view_dispatcher ViewDispatcher instance
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* @param context pointer to context
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*/
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void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context);
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/** Run ViewDispatcher
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* Use only after queue enabled
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_run(ViewDispatcher* view_dispatcher);
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/** Stop ViewDispatcher
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* Use only after queue enabled
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_stop(ViewDispatcher* view_dispatcher);
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/** Add view to ViewDispatcher
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* @param view_dispatcher, ViewDispatcher instance
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* @param view_id View id to register
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* @param view View instance
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*/
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view);
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/** Remove view from ViewDispatcher
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to remove
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*/
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void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/** Switch to View
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* @param view_dispatcher ViewDispatcher instance
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* @param view_id View id to register
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*/
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id);
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/** Attach ViewDispatcher to GUI
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* @param view_dispatcher ViewDispatcher instance
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* @param gui GUI instance to attach to
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*/
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void view_dispatcher_attach_to_gui(
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ViewDispatcher* view_dispatcher,
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Gui* gui,
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ViewDispatcherType type);
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#ifdef __cplusplus
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}
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#endif
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