unleashed-firmware/applications/plugins/subbrute/subbrute_i.h

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2 KiB
C

#pragma once
#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include "lib/toolbox/path.h"
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include <lib/toolbox/stream/stream.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/view_stack.h>
#include <gui/scene_manager.h>
#include <gui/modules/text_input.h>
#include <gui/modules/popup.h>
#include <gui/modules/widget.h>
#include <gui/modules/loading.h>
#include <dialogs/dialogs.h>
#include <lib/subghz/protocols/base.h>
#include <lib/subghz/transmitter.h>
#include <lib/subghz/receiver.h>
#include <lib/subghz/environment.h>
#include <notification/notification.h>
#include <notification/notification_messages.h>
#include "subbrute_device.h"
#include "helpers/subbrute_worker.h"
#include "subbrute.h"
#include "scenes/subbrute_scene.h"
#include "views/subbrute_attack_view.h"
#include "views/subbrute_main_view.h"
typedef enum {
SubBruteViewNone,
SubBruteViewMain,
SubBruteViewAttack,
SubBruteViewTextInput,
SubBruteViewDialogEx,
SubBruteViewPopup,
SubBruteViewWidget,
SubBruteViewStack,
} SubBruteView;
struct SubBruteState {
// GUI elements
NotificationApp* notifications;
Gui* gui;
ViewDispatcher* view_dispatcher;
ViewStack* view_stack;
TextInput* text_input;
Popup* popup;
Widget* widget;
DialogsApp* dialogs;
Loading* loading;
// Views
SubBruteMainView* view_main;
SubBruteAttackView* view_attack;
SubBruteView current_view;
// Scene
SceneManager* scene_manager;
SubBruteDevice* device;
SubBruteWorker* worker;
//Menu stuff
// TODO: Do we need it?
uint8_t menu_index;
};
void subbrute_show_loading_popup(void* context, bool show);
void subbrute_text_input_callback(void* context);
void subbrute_popup_closed_callback(void* context);
const char* subbrute_get_menu_name(uint8_t index);
const char* subbrute_get_small_menu_name(uint8_t index);