unleashed-firmware/applications/storage/filesystem_api_internal.h
SG c60562a02c
[FL-2502] Properly closing directory on free (#1174)
* Storage: better (at least working) mechanism to distinguish between files and dirs
* Storage API: debug log
* TarArchive: fix stream memleak
* TarArchive: fix another memleak
* Storage: better logs
* Storage: changed the log level to trace

Co-authored-by: あく <alleteam@gmail.com>
2022-04-27 19:16:06 +03:00

189 lines
6.2 KiB
C

#pragma once
#include <furi.h>
#include "filesystem_api_defines.h"
#ifdef __cplusplus
extern "C" {
#endif
/** File type */
typedef enum {
FileTypeClosed, /**< Closed file */
FileTypeOpenDir, /**< Open dir */
FileTypeOpenFile, /**< Open file */
} FileType;
/** Structure that hold file index and returned api errors */
struct File {
uint32_t file_id; /**< File ID for internal references */
FileType type;
FS_Error error_id; /**< Standart API error from FS_Error enum */
int32_t internal_error_id; /**< Internal API error value */
void* storage;
};
/** File api structure
* @var FS_File_Api::open
* @brief Open file
* @param file pointer to file object, filled by api
* @param path path to file
* @param access_mode access mode from FS_AccessMode
* @param open_mode open mode from FS_OpenMode
* @return success flag
*
* @var FS_File_Api::close
* @brief Close file
* @param file pointer to file object
* @return success flag
*
* @var FS_File_Api::read
* @brief Read bytes from file to buffer
* @param file pointer to file object
* @param buff pointer to buffer for reading
* @param bytes_to_read how many bytes to read, must be smaller or equal to buffer size
* @return how many bytes actually has been read
*
* @var FS_File_Api::write
* @brief Write bytes from buffer to file
* @param file pointer to file object
* @param buff pointer to buffer for writing
* @param bytes_to_read how many bytes to write, must be smaller or equal to buffer size
* @return how many bytes actually has been written
*
* @var FS_File_Api::seek
* @brief Move r/w pointer
* @param file pointer to file object
* @param offset offset to move r/w pointer
* @param from_start set offset from start, or from current position
* @return success flag
*
* @var FS_File_Api::tell
* @brief Get r/w pointer position
* @param file pointer to file object
* @return current r/w pointer position
*
* @var FS_File_Api::truncate
* @brief Truncate file size to current r/w pointer position
* @param file pointer to file object
* @return success flag
*
* @var FS_File_Api::size
* @brief Fet file size
* @param file pointer to file object
* @return file size
*
* @var FS_File_Api::sync
* @brief Write file cache to storage
* @param file pointer to file object
* @return success flag
*
* @var FS_File_Api::eof
* @brief Checks that the r/w pointer is at the end of the file
* @param file pointer to file object
* @return end of file flag
*/
typedef struct {
bool (*const open)(
void* context,
File* file,
const char* path,
FS_AccessMode access_mode,
FS_OpenMode open_mode);
bool (*const close)(void* context, File* file);
uint16_t (*read)(void* context, File* file, void* buff, uint16_t bytes_to_read);
uint16_t (*write)(void* context, File* file, const void* buff, uint16_t bytes_to_write);
bool (*const seek)(void* context, File* file, uint32_t offset, bool from_start);
uint64_t (*tell)(void* context, File* file);
bool (*const truncate)(void* context, File* file);
uint64_t (*size)(void* context, File* file);
bool (*const sync)(void* context, File* file);
bool (*const eof)(void* context, File* file);
} FS_File_Api;
/** Dir api structure
* @var FS_Dir_Api::open
* @brief Open directory to get objects from
* @param file pointer to file object, filled by api
* @param path path to directory
* @return success flag
*
* @var FS_Dir_Api::close
* @brief Close directory
* @param file pointer to file object
* @return success flag
*
* @var FS_Dir_Api::read
* @brief Read next object info in directory
* @param file pointer to file object
* @param fileinfo pointer to read FileInfo, can be NULL
* @param name pointer to name buffer, can be NULL
* @param name_length name buffer length
* @return success flag (if next object not exist also returns false and set error_id to FSE_NOT_EXIST)
*
* @var FS_Dir_Api::rewind
* @brief Rewind to first object info in directory
* @param file pointer to file object
* @return success flag
*/
typedef struct {
bool (*const open)(void* context, File* file, const char* path);
bool (*const close)(void* context, File* file);
bool (*const read)(
void* context,
File* file,
FileInfo* fileinfo,
char* name,
uint16_t name_length);
bool (*const rewind)(void* context, File* file);
} FS_Dir_Api;
/** Common api structure
* @var FS_Common_Api::stat
* @brief Open directory to get objects from
* @param path path to file/directory
* @param fileinfo pointer to read FileInfo, can be NULL
* @param name pointer to name buffer, can be NULL
* @param name_length name buffer length
* @return FS_Error error info
*
* @var FS_Common_Api::remove
* @brief Remove file/directory from storage,
* directory must be empty,
* file/directory must not be opened,
* file/directory must not have FSF_READ_ONLY flag
* @param path path to file/directory
* @return FS_Error error info
*
* @var FS_Common_Api::mkdir
* @brief Create new directory
* @param path path to new directory
* @return FS_Error error info
*
* @var FS_Common_Api::fs_info
* @brief Get total and free space storage values
* @param fs_path path of fs
* @param total_space pointer to total space value
* @param free_space pointer to free space value
* @return FS_Error error info
*/
typedef struct {
FS_Error (*const stat)(void* context, const char* path, FileInfo* fileinfo);
FS_Error (*const remove)(void* context, const char* path);
FS_Error (*const mkdir)(void* context, const char* path);
FS_Error (*const fs_info)(
void* context,
const char* fs_path,
uint64_t* total_space,
uint64_t* free_space);
} FS_Common_Api;
/** Full filesystem api structure */
typedef struct {
const FS_File_Api file;
const FS_Dir_Api dir;
const FS_Common_Api common;
} FS_Api;
#ifdef __cplusplus
}
#endif