mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-11 21:52:28 +00:00
b9a766d909
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
89 lines
2.3 KiB
C
89 lines
2.3 KiB
C
#pragma once
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#include <gui/view.h>
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#include "../animation_manager.h"
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/** Bubble Animation instance */
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typedef struct BubbleAnimationView BubbleAnimationView;
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/** Callback type to be called when interact button pressed */
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typedef void (*BubbleAnimationInteractCallback)(void*);
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/**
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* Allocate bubble animation view.
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* This is animation with bubbles, and 2 phases:
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* active and passive.
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*
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* @return instance of new bubble animation
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*/
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BubbleAnimationView* bubble_animation_view_alloc(void);
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/**
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* Free bubble animation view.
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*
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* @view bubble animation view instance
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*/
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void bubble_animation_view_free(BubbleAnimationView* view);
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/**
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* Set callback for interact action for animation.
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* Currently this is right button.
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*
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* @view bubble animation view instance
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* @callback callback to call when button pressed
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* @context context
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*/
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void bubble_animation_view_set_interact_callback(
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BubbleAnimationView* view,
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BubbleAnimationInteractCallback callback,
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void* context);
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/**
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* Set new animation.
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* BubbleAnimation doesn't posses Bubble Animation object
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* so it doesn't handle any memory manipulation on Bubble Animations.
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*
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* @view bubble animation view instance
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* @new_bubble_animation new animation to set
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*/
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void bubble_animation_view_set_animation(
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BubbleAnimationView* view,
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const BubbleAnimation* new_bubble_animation);
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/**
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* Get view of bubble animation.
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*
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* @view bubble animation view instance
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* @return view
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*/
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View* bubble_animation_get_view(BubbleAnimationView* view);
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/**
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* Freeze current playing animation. Saves a frame to be shown
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* during next unfreeze called.
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* bubble_animation_freeze() stops any reference to 'current' animation
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* so it can be freed. Therefore lock unfreeze should be preceeded with
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* new animation set.
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*
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* Freeze/Unfreeze usage example:
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*
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* animation_view_alloc()
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* set_animation()
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* ...
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* freeze_animation()
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* // release animation
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* ...
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* // allocate animation
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* set_animation()
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* unfreeze()
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*
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* @view bubble animation view instance
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*/
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void bubble_animation_freeze(BubbleAnimationView* view);
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/**
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* Starts bubble animation after freezing.
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*
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* @view bubble animation view instance
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*/
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void bubble_animation_unfreeze(BubbleAnimationView* view);
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