unleashed-firmware/applications/ibutton/scene/ibutton_scene_add_value.cpp
SG 855f2584ab
[FL-2415] Storage: blocking file open (#1078)
* Storage: correct replacement for "/any" path in path holder
* Unit tests: storage, blocking file open test
* File stream: error getter
* Storage: common copy and common remove now executes in external thread
* Filesystems: got rid of unused functions
* Storage: untangle dependencies, ram-frendly filesystem api
* iButton: context assertions
* Storage: pubsub messages
* Storage: wait for the file to close if it was open
* Storage: fix folder copying
* Storage: unit test
* Storage: pubsub documentation
* Fix merge error
* Fix memleak in storage test
* Storage: remove unused define

Co-authored-by: あく <alleteam@gmail.com>
2022-04-01 15:21:31 +03:00

53 lines
No EOL
1.7 KiB
C++
Executable file

#include "ibutton_scene_add_value.h"
#include "../ibutton_app.h"
#include <dolphin/dolphin.h>
static void byte_input_callback(void* context) {
furi_assert(context);
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeByteEditResult;
app->get_view_manager()->send_event(&event);
}
void iButtonSceneAddValue::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
ByteInput* byte_input = view_manager->get_byte_input();
iButtonKey* key = app->get_key();
memcpy(this->new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key));
byte_input_set_result_callback(
byte_input,
byte_input_callback,
NULL,
app,
this->new_key_data,
ibutton_key_get_data_size(key));
byte_input_set_header_text(byte_input, "Enter the key");
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewByteInput);
}
bool iButtonSceneAddValue::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeByteEditResult) {
ibutton_key_set_data(app->get_key(), this->new_key_data, IBUTTON_KEY_DATA_SIZE);
DOLPHIN_DEED(DolphinDeedIbuttonAdd);
app->switch_to_next_scene(iButtonApp::Scene::SceneSaveName);
consumed = true;
}
return consumed;
}
void iButtonSceneAddValue::on_exit(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
ByteInput* byte_input = view_manager->get_byte_input();
byte_input_set_result_callback(byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(byte_input, {0});
}