mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 23:10:22 +00:00
90d450368c
* nfc: allocate nfc device on heap * nfc: rework save with flipper file format * nfc: rework nfc device load with flipper file * nfc: save AID length and data * nfc: remove file worker usage * nfc: format sources * nfc: rework with flipper file format addons * assets: update EMV resources with flipper file format * nfc: rework EMV resources parsing with new file format * assets: fix EMV AID file format * nfc: fix nfc_device usage Co-authored-by: あく <alleteam@gmail.com>
77 lines
2.9 KiB
C
Executable file
77 lines
2.9 KiB
C
Executable file
#include "../nfc_i.h"
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enum SubmenuIndex {
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SubmenuIndexRead,
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SubmenuIndexRunScript,
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SubmenuIndexSaved,
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SubmenuIndexAddManualy,
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SubmenuIndexDebug,
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};
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void nfc_scene_start_submenu_callback(void* context, uint32_t index) {
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Nfc* nfc = (Nfc*)context;
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view_dispatcher_send_custom_event(nfc->view_dispatcher, index);
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}
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void nfc_scene_start_on_enter(void* context) {
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Nfc* nfc = (Nfc*)context;
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Submenu* submenu = nfc->submenu;
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submenu_add_item(
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submenu, "Read card", SubmenuIndexRead, nfc_scene_start_submenu_callback, nfc);
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submenu_add_item(
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submenu,
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"Run special action",
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SubmenuIndexRunScript,
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nfc_scene_start_submenu_callback,
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nfc);
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submenu_add_item(
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submenu, "Saved cards", SubmenuIndexSaved, nfc_scene_start_submenu_callback, nfc);
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submenu_add_item(
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submenu, "Add manually", SubmenuIndexAddManualy, nfc_scene_start_submenu_callback, nfc);
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submenu_add_item(submenu, "Debug", SubmenuIndexDebug, nfc_scene_start_submenu_callback, nfc);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(nfc->scene_manager, NfcSceneStart));
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nfc_device_clear(nfc->dev);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewMenu);
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}
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bool nfc_scene_start_on_event(void* context, SceneManagerEvent event) {
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Nfc* nfc = (Nfc*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexRead) {
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scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexRead);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneReadCard);
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consumed = true;
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} else if(event.event == SubmenuIndexRunScript) {
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scene_manager_set_scene_state(
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nfc->scene_manager, NfcSceneStart, SubmenuIndexRunScript);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneScriptsMenu);
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consumed = true;
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} else if(event.event == SubmenuIndexSaved) {
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scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexSaved);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneFileSelect);
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consumed = true;
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} else if(event.event == SubmenuIndexAddManualy) {
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scene_manager_set_scene_state(
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nfc->scene_manager, NfcSceneStart, SubmenuIndexAddManualy);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneSetType);
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consumed = true;
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} else if(event.event == SubmenuIndexDebug) {
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scene_manager_set_scene_state(nfc->scene_manager, NfcSceneStart, SubmenuIndexDebug);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneEmulateApduSequence);
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consumed = true;
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}
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}
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return consumed;
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}
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void nfc_scene_start_on_exit(void* context) {
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Nfc* nfc = (Nfc*)context;
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submenu_clean(nfc->submenu);
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}
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