unleashed-firmware/applications/ibutton/scene/ibutton-scene-write-success.cpp
SG 2daf65b62b
[FL-1237] Notifications app (#476)
* Notification app: init
* Notification app: separate message sequences
* Notification app: rename notifications to notification
* Notification app: rework api
* Notification app: new sequences for charger
* Power app: add state for better led handling
* Power app: NotificationSequence type, notification led process
* Blink app: use notifications
* Notification app: sound and vibro notifications
* Notification app: note messages
* Notification app: more messages
* Notification app: update note message generator
* Blink app: fix state counter
* Notification app: fix delay event
* App sd-filesystem: notifications
* App notifications: headers c++ compatibility
* App notifications: Cmaj success chord sequence
* App iButton: use notifications
* App notification: display backlight notifications
* App notification: add "display on" message to success and error sequences
* App accessor: use notifications
* App ibutton: guard onewire key read
* Lib-RFAL: remove api_hal_light usage
* App notification: add blocking mode, rework display api
* Cli led command: use internal notification instead of direc access to leds.
* App unit test: use notifications
* App lfrfid: use notifications
* Apps: close notification record
* App subghz: rough use of notifications
* App notificaton: ignore reset flag
* App strobe: removed
* Lib irda decoder: fix nec decoding
* App irda: fix assert, use notifications
* Apps: use notifications
* Fix IRDA tests
* Cli: better var naming
* App notification: readable sources

Co-authored-by: Albert Kharisov <albert@flipperdevices.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-05-24 16:44:14 +03:00

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1.8 KiB
C++

#include "ibutton-scene-write-success.h"
#include "../ibutton-app.h"
#include "../ibutton-view-manager.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
#include <callback-connector.h>
void iButtonSceneWriteSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
auto callback = cbc::obtain_connector(this, &iButtonSceneWriteSuccess::popup_callback);
popup_set_icon(popup, 0, 12, I_iButtonDolphinVerySuccess_108x52);
popup_set_text(popup, "Successful writing!", 47, 14, AlignLeft, AlignBottom);
popup_set_callback(popup, callback);
popup_set_context(popup, app);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
app->notify_success();
app->notify_green_on();
}
bool iButtonSceneWriteSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeBack) {
app->search_and_switch_to_previous_scene(
{iButtonApp::Scene::SceneReadedKeyMenu, iButtonApp::Scene::SceneStart});
consumed = true;
}
return consumed;
}
void iButtonSceneWriteSuccess::on_exit(iButtonApp* app) {
Popup* popup = app->get_view_manager()->get_popup();
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, -1, -1, I_DolphinWait_61x59);
popup_disable_timeout(popup);
popup_set_context(popup, NULL);
popup_set_callback(popup, NULL);
}
void iButtonSceneWriteSuccess::popup_callback(void* context) {
iButtonApp* app = static_cast<iButtonApp*>(context);
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeBack;
app->get_view_manager()->send_event(&event);
app->notify_green_off();
}