mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 15:00:46 +00:00
2d09b8e318
* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings. * Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update. * BT: smaller update delay * GUI: ViewPort visibility check
305 lines
8.7 KiB
C
305 lines
8.7 KiB
C
#include "gui_i.h"
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ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
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// Iterating backward
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ViewPortArray_it_t it;
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ViewPortArray_it_last(it, array);
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while(!ViewPortArray_end_p(it)) {
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ViewPort* view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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return view_port;
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}
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ViewPortArray_previous(it);
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}
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return NULL;
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}
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void gui_update(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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if(view_port) {
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// Visibility check
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gui_lock(gui);
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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if(gui_view_port_find_enabled(gui->layers[i]) == view_port) {
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osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
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break;
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}
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}
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gui_unlock(gui);
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} else {
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osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
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}
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}
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void gui_input_events_callback(const void* value, void* ctx) {
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furi_assert(value);
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furi_assert(ctx);
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Gui* gui = ctx;
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osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
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osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
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}
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bool gui_redraw_fs(Gui* gui) {
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canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(view_port) {
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view_port_draw(view_port, gui->canvas);
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return true;
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} else {
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return false;
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}
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}
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void gui_redraw_status_bar(Gui* gui) {
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ViewPortArray_it_t it;
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uint8_t x;
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uint8_t x_used = 0;
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uint8_t width;
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ViewPort* view_port;
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// Right side
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x = 128;
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ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render view_port;
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view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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width = view_port_get_width(view_port);
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if(!width) width = 8;
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x_used += width;
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x -= (width + 2);
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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view_port_draw(view_port, gui->canvas);
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}
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ViewPortArray_next(it);
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}
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// Left side
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x = 0;
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ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
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while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render view_port;
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view_port = *ViewPortArray_ref(it);
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if(view_port_is_enabled(view_port)) {
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width = view_port_get_width(view_port);
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if(!width) width = 8;
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x_used += width;
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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view_port_draw(view_port, gui->canvas);
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x += (width + 2);
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}
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ViewPortArray_next(it);
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}
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}
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bool gui_redraw_normal(Gui* gui) {
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canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
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if(view_port) {
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view_port_draw(view_port, gui->canvas);
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return true;
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}
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return false;
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}
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bool gui_redraw_none(Gui* gui) {
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canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
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if(view_port) {
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view_port_draw(view_port, gui->canvas);
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return true;
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}
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return false;
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}
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void gui_redraw(Gui* gui) {
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furi_assert(gui);
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gui_lock(gui);
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canvas_reset(gui->canvas);
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if(!gui_redraw_fs(gui)) {
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if(!gui_redraw_normal(gui)) {
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gui_redraw_none(gui);
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}
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gui_redraw_status_bar(gui);
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}
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canvas_commit(gui->canvas);
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gui_unlock(gui);
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}
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void gui_input(Gui* gui, InputEvent* input_event) {
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furi_assert(gui);
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furi_assert(input_event);
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gui_lock(gui);
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ViewPort* view_port;
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view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
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if(view_port) {
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view_port_input(view_port, input_event);
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}
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gui_unlock(gui);
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}
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void gui_lock(Gui* gui) {
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furi_assert(gui);
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furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
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}
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void gui_unlock(Gui* gui) {
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furi_assert(gui);
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furi_check(osMutexRelease(gui->mutex) == osOK);
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}
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void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
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furi_assert(gui);
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furi_assert(view_port);
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furi_check(layer < GuiLayerMAX);
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gui_lock(gui);
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// Verify that view port is not yet added
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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furi_assert(*ViewPortArray_ref(it) != view_port);
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ViewPortArray_next(it);
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}
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}
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// Add view port and link with gui
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ViewPortArray_push_back(gui->layers[layer], view_port);
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view_port_gui_set(view_port, gui);
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gui_unlock(gui);
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gui_update(gui, NULL);
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}
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void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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view_port_gui_set(view_port, NULL);
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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gui_unlock(gui);
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}
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void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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// Remove
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GuiLayer layer = GuiLayerMAX;
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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furi_assert(layer == GuiLayerMAX);
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layer = i;
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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furi_assert(layer != GuiLayerMAX);
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// Return to the top
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ViewPortArray_push_back(gui->layers[layer], view_port);
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gui_unlock(gui);
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}
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void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
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furi_assert(gui);
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furi_assert(view_port);
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gui_lock(gui);
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// Remove
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GuiLayer layer = GuiLayerMAX;
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ViewPortArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_it(it, gui->layers[i]);
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while(!ViewPortArray_end_p(it)) {
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if(*ViewPortArray_ref(it) == view_port) {
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ViewPortArray_remove(gui->layers[i], it);
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furi_assert(layer == GuiLayerMAX);
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layer = i;
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} else {
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ViewPortArray_next(it);
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}
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}
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}
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furi_assert(layer != GuiLayerMAX);
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// Return to the top
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ViewPortArray_push_at(gui->layers[layer], 0, view_port);
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gui_unlock(gui);
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}
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Gui* gui_alloc() {
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Gui* gui = furi_alloc(sizeof(Gui));
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// Thread ID
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gui->thread = osThreadGetId();
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gui->mutex_attr.name = "mtx_gui";
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gui->mutex_attr.attr_bits |= osMutexRecursive;
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// Allocate mutex
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gui->mutex = osMutexNew(&gui->mutex_attr);
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furi_check(gui->mutex);
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// Layers
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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ViewPortArray_init(gui->layers[i]);
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}
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// Drawing canvas
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gui->canvas = canvas_init();
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// Input
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gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
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gui->input_events = furi_record_open("input_events");
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furi_check(gui->input_events);
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subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
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return gui;
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}
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void gui_task(void* p) {
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Gui* gui = gui_alloc();
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furi_record_create("gui", gui);
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while(1) {
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uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
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// Process and dispatch input
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if(flags & GUI_THREAD_FLAG_INPUT) {
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// Process till queue become empty
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InputEvent input_event;
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while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
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gui_input(gui, &input_event);
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}
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}
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// Process and dispatch draw call
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if(flags & GUI_THREAD_FLAG_DRAW) {
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// Clear flags that arrived on input step
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osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
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gui_redraw(gui);
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}
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}
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}
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