unleashed-firmware/applications/gui/gui.c
あく 2d09b8e318
[FL-867] GUI: ViewPort arrangement API, better input and draw dispatching (#333)
* Input: refactoring, platform agnostic key configuration, update usage across project. Minor queue usage fixes and tick timings.
* Gui: lighter and more efficient input and draw call dispatching, ViewPort rearranging API. View: conditional model updates, API usage update.
* BT: smaller update delay
* GUI: ViewPort visibility check
2021-02-10 12:06:29 +03:00

305 lines
8.7 KiB
C

#include "gui_i.h"
ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
// Iterating backward
ViewPortArray_it_t it;
ViewPortArray_it_last(it, array);
while(!ViewPortArray_end_p(it)) {
ViewPort* view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
return view_port;
}
ViewPortArray_previous(it);
}
return NULL;
}
void gui_update(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
if(view_port) {
// Visibility check
gui_lock(gui);
for(size_t i = 0; i < GuiLayerMAX; i++) {
if(gui_view_port_find_enabled(gui->layers[i]) == view_port) {
osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
break;
}
}
gui_unlock(gui);
} else {
osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_DRAW);
}
}
void gui_input_events_callback(const void* value, void* ctx) {
furi_assert(value);
furi_assert(ctx);
Gui* gui = ctx;
osMessageQueuePut(gui->input_queue, value, 0, osWaitForever);
osThreadFlagsSet(gui->thread, GUI_THREAD_FLAG_INPUT);
}
bool gui_redraw_fs(Gui* gui) {
canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
} else {
return false;
}
}
void gui_redraw_status_bar(Gui* gui) {
ViewPortArray_it_t it;
uint8_t x;
uint8_t x_used = 0;
uint8_t width;
ViewPort* view_port;
// Right side
x = 128;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarRight]);
while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
// Render view_port;
view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
x_used += width;
x -= (width + 2);
canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
view_port_draw(view_port, gui->canvas);
}
ViewPortArray_next(it);
}
// Left side
x = 0;
ViewPortArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
while(!ViewPortArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
// Render view_port;
view_port = *ViewPortArray_ref(it);
if(view_port_is_enabled(view_port)) {
width = view_port_get_width(view_port);
if(!width) width = 8;
x_used += width;
canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
view_port_draw(view_port, gui->canvas);
x += (width + 2);
}
ViewPortArray_next(it);
}
}
bool gui_redraw_normal(Gui* gui) {
canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
}
return false;
}
bool gui_redraw_none(Gui* gui) {
canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
if(view_port) {
view_port_draw(view_port, gui->canvas);
return true;
}
return false;
}
void gui_redraw(Gui* gui) {
furi_assert(gui);
gui_lock(gui);
canvas_reset(gui->canvas);
if(!gui_redraw_fs(gui)) {
if(!gui_redraw_normal(gui)) {
gui_redraw_none(gui);
}
gui_redraw_status_bar(gui);
}
canvas_commit(gui->canvas);
gui_unlock(gui);
}
void gui_input(Gui* gui, InputEvent* input_event) {
furi_assert(gui);
furi_assert(input_event);
gui_lock(gui);
ViewPort* view_port;
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerMain]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerNone]);
if(view_port) {
view_port_input(view_port, input_event);
}
gui_unlock(gui);
}
void gui_lock(Gui* gui) {
furi_assert(gui);
furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
}
void gui_unlock(Gui* gui) {
furi_assert(gui);
furi_check(osMutexRelease(gui->mutex) == osOK);
}
void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
furi_assert(gui);
furi_assert(view_port);
furi_check(layer < GuiLayerMAX);
gui_lock(gui);
// Verify that view port is not yet added
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
furi_assert(*ViewPortArray_ref(it) != view_port);
ViewPortArray_next(it);
}
}
// Add view port and link with gui
ViewPortArray_push_back(gui->layers[layer], view_port);
view_port_gui_set(view_port, gui);
gui_unlock(gui);
gui_update(gui, NULL);
}
void gui_remove_view_port(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
view_port_gui_set(view_port, NULL);
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
} else {
ViewPortArray_next(it);
}
}
}
gui_unlock(gui);
}
void gui_send_view_port_front(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_back(gui->layers[layer], view_port);
gui_unlock(gui);
}
void gui_send_view_port_back(Gui* gui, ViewPort* view_port) {
furi_assert(gui);
furi_assert(view_port);
gui_lock(gui);
// Remove
GuiLayer layer = GuiLayerMAX;
ViewPortArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_it(it, gui->layers[i]);
while(!ViewPortArray_end_p(it)) {
if(*ViewPortArray_ref(it) == view_port) {
ViewPortArray_remove(gui->layers[i], it);
furi_assert(layer == GuiLayerMAX);
layer = i;
} else {
ViewPortArray_next(it);
}
}
}
furi_assert(layer != GuiLayerMAX);
// Return to the top
ViewPortArray_push_at(gui->layers[layer], 0, view_port);
gui_unlock(gui);
}
Gui* gui_alloc() {
Gui* gui = furi_alloc(sizeof(Gui));
// Thread ID
gui->thread = osThreadGetId();
gui->mutex_attr.name = "mtx_gui";
gui->mutex_attr.attr_bits |= osMutexRecursive;
// Allocate mutex
gui->mutex = osMutexNew(&gui->mutex_attr);
furi_check(gui->mutex);
// Layers
for(size_t i = 0; i < GuiLayerMAX; i++) {
ViewPortArray_init(gui->layers[i]);
}
// Drawing canvas
gui->canvas = canvas_init();
// Input
gui->input_queue = osMessageQueueNew(8, sizeof(InputEvent), NULL);
gui->input_events = furi_record_open("input_events");
furi_check(gui->input_events);
subscribe_pubsub(gui->input_events, gui_input_events_callback, gui);
return gui;
}
void gui_task(void* p) {
Gui* gui = gui_alloc();
furi_record_create("gui", gui);
while(1) {
uint32_t flags = osThreadFlagsWait(GUI_THREAD_FLAG_ALL, osFlagsWaitAny, osWaitForever);
// Process and dispatch input
if(flags & GUI_THREAD_FLAG_INPUT) {
// Process till queue become empty
InputEvent input_event;
while(osMessageQueueGet(gui->input_queue, &input_event, NULL, 0) == osOK) {
gui_input(gui, &input_event);
}
}
// Process and dispatch draw call
if(flags & GUI_THREAD_FLAG_DRAW) {
// Clear flags that arrived on input step
osThreadFlagsClear(GUI_THREAD_FLAG_DRAW);
gui_redraw(gui);
}
}
}