mirror of
https://github.com/DarkFlippers/unleashed-firmware
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84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
17 lines
493 B
C
17 lines
493 B
C
#pragma once
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#include <furi.h>
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#include <gui/view.h>
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#include <stdint.h>
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typedef void (*OneShotInteractCallback)(void*);
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typedef struct OneShotView OneShotView;
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OneShotView* one_shot_view_alloc(void);
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void one_shot_view_free(OneShotView* view);
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void one_shot_view_set_interact_callback(
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OneShotView* view,
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OneShotInteractCallback callback,
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void* context);
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void one_shot_view_start_animation(OneShotView* view, const Icon* icon);
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View* one_shot_view_get_view(OneShotView* view);
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