mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 21:13:16 +00:00
a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
355 lines
13 KiB
C
355 lines
13 KiB
C
#include "view_dispatcher_i.h"
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#define TAG "ViewDispatcher"
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ViewDispatcher* view_dispatcher_alloc() {
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ViewDispatcher* view_dispatcher = furi_alloc(sizeof(ViewDispatcher));
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view_dispatcher->view_port = view_port_alloc();
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view_port_draw_callback_set(
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view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
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view_port_input_callback_set(
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view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
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view_port_enabled_set(view_dispatcher->view_port, false);
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ViewDict_init(view_dispatcher->views);
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return view_dispatcher;
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}
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void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
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// Detach from gui
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if(view_dispatcher->gui) {
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gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
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}
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// Crash if not all views were freed
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furi_assert(ViewDict_size(view_dispatcher->views) == 0);
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ViewDict_clear(view_dispatcher->views);
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// Free ViewPort
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view_port_free(view_dispatcher->view_port);
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// Free internal queue
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if(view_dispatcher->queue) {
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osMessageQueueDelete(view_dispatcher->queue);
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}
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// Free dispatcher
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free(view_dispatcher);
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}
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void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->queue == NULL);
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view_dispatcher->queue = osMessageQueueNew(16, sizeof(ViewDispatcherMessage), NULL);
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}
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void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context) {
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furi_assert(view_dispatcher);
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view_dispatcher->event_context = context;
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}
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void view_dispatcher_set_navigation_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherNavigationEventCallback callback) {
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furi_assert(view_dispatcher);
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furi_assert(callback);
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view_dispatcher->navigation_event_callback = callback;
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}
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void view_dispatcher_set_custom_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherCustomEventCallback callback) {
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furi_assert(view_dispatcher);
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furi_assert(callback);
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view_dispatcher->custom_event_callback = callback;
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}
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void view_dispatcher_set_tick_event_callback(
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ViewDispatcher* view_dispatcher,
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ViewDispatcherTickEventCallback callback,
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uint32_t tick_period) {
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furi_assert(view_dispatcher);
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furi_assert(callback);
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view_dispatcher->tick_event_callback = callback;
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view_dispatcher->tick_period = tick_period;
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}
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void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->queue);
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uint32_t tick_period = view_dispatcher->tick_period == 0 ? osWaitForever :
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view_dispatcher->tick_period;
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ViewDispatcherMessage message;
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while(1) {
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if(osMessageQueueGet(view_dispatcher->queue, &message, NULL, tick_period) != osOK) {
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view_dispatcher_handle_tick_event(view_dispatcher);
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continue;
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}
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if(message.type == ViewDispatcherMessageTypeStop) {
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break;
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} else if(message.type == ViewDispatcherMessageTypeInput) {
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view_dispatcher_handle_input(view_dispatcher, &message.input);
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} else if(message.type == ViewDispatcherMessageTypeCustomEvent) {
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view_dispatcher_handle_custom_event(view_dispatcher, message.custom_event);
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}
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}
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// Wait till all input events delivered
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while(view_dispatcher->ongoing_input) {
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osMessageQueueGet(view_dispatcher->queue, &message, NULL, osWaitForever);
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if(message.type == ViewDispatcherMessageTypeInput) {
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uint8_t key_bit = (1 << message.input.key);
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if(message.input.type == InputTypePress) {
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view_dispatcher->ongoing_input |= key_bit;
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} else if(message.input.type == InputTypeRelease) {
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view_dispatcher->ongoing_input &= ~key_bit;
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}
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}
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}
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}
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void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->queue);
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ViewDispatcherMessage message;
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message.type = ViewDispatcherMessageTypeStop;
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furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
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}
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void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
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furi_assert(view_dispatcher);
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furi_assert(view);
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// Check if view id is not used and register view
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furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
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// Lock gui
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if(view_dispatcher->gui) {
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gui_lock(view_dispatcher->gui);
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}
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ViewDict_set_at(view_dispatcher->views, view_id, view);
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view_set_update_callback(view, view_dispatcher_update);
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view_set_update_callback_context(view, view_dispatcher);
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// Unlock gui
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if(view_dispatcher->gui) {
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gui_unlock(view_dispatcher->gui);
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}
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}
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void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
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furi_assert(view_dispatcher);
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// Lock gui
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if(view_dispatcher->gui) {
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gui_lock(view_dispatcher->gui);
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}
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// Get View by ID
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View* view = *ViewDict_get(view_dispatcher->views, view_id);
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// Disable the view if it is active
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if(view_dispatcher->current_view == view) {
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view_dispatcher_set_current_view(view_dispatcher, NULL);
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}
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// Check if view is recieving input
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if(view_dispatcher->ongoing_input_view == view) {
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view_dispatcher->ongoing_input_view = NULL;
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}
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// Remove view
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ViewDict_erase(view_dispatcher->views, view_id);
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view_set_update_callback(view, NULL);
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view_set_update_callback_context(view, NULL);
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// Unlock gui
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if(view_dispatcher->gui) {
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gui_unlock(view_dispatcher->gui);
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}
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}
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void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
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furi_assert(view_dispatcher);
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if(view_id == VIEW_NONE) {
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view_dispatcher_set_current_view(view_dispatcher, NULL);
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} else if(view_id == VIEW_IGNORE) {
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} else {
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View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
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furi_check(view_pp != NULL);
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view_dispatcher_set_current_view(view_dispatcher, *view_pp);
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}
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}
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void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->gui);
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gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
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}
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void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->gui);
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gui_view_port_send_to_back(view_dispatcher->gui, view_dispatcher->view_port);
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}
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void view_dispatcher_attach_to_gui(
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ViewDispatcher* view_dispatcher,
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Gui* gui,
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ViewDispatcherType type) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->gui == NULL);
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furi_assert(gui);
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if(type == ViewDispatcherTypeDesktop) {
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerDesktop);
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} else if(type == ViewDispatcherTypeWindow) {
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerWindow);
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} else if(type == ViewDispatcherTypeFullscreen) {
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gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
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} else {
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furi_check(NULL);
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}
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view_dispatcher->gui = gui;
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}
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void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
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ViewDispatcher* view_dispatcher = context;
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if(view_dispatcher->current_view) {
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view_draw(view_dispatcher->current_view, canvas);
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}
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}
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void view_dispatcher_input_callback(InputEvent* event, void* context) {
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ViewDispatcher* view_dispatcher = context;
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if(view_dispatcher->queue) {
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ViewDispatcherMessage message;
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message.type = ViewDispatcherMessageTypeInput;
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message.input = *event;
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furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
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} else {
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view_dispatcher_handle_input(view_dispatcher, event);
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}
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}
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void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
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// Check input complementarity
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uint8_t key_bit = (1 << event->key);
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if(event->type == InputTypePress) {
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view_dispatcher->ongoing_input |= key_bit;
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} else if(event->type == InputTypeRelease) {
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view_dispatcher->ongoing_input &= ~key_bit;
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} else if(!(view_dispatcher->ongoing_input & key_bit)) {
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FURI_LOG_D(
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TAG,
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"non-complementary input, discarding key: %s, type: %s, sequence: %p",
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input_get_key_name(event->key),
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input_get_type_name(event->type),
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event->sequence);
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return;
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}
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// Set ongoing input view if this is event is first press event
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if(!(view_dispatcher->ongoing_input & ~key_bit) && event->type == InputTypePress) {
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view_dispatcher->ongoing_input_view = view_dispatcher->current_view;
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}
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// Deliver event
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if(view_dispatcher->ongoing_input_view == view_dispatcher->current_view) {
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bool is_consumed = false;
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if(view_dispatcher->current_view) {
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is_consumed = view_input(view_dispatcher->current_view, event);
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}
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if(!is_consumed && (event->type == InputTypeShort || event->type == InputTypeLong)) {
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// TODO remove view navigation handlers
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uint32_t view_id = VIEW_IGNORE;
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if(event->key == InputKeyBack) {
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view_id = view_previous(view_dispatcher->current_view);
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if((view_id == VIEW_IGNORE) && (view_dispatcher->navigation_event_callback)) {
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is_consumed =
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view_dispatcher->navigation_event_callback(view_dispatcher->event_context);
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if(!is_consumed) {
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view_dispatcher_stop(view_dispatcher);
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return;
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}
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}
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}
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if(!is_consumed) {
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view_dispatcher_switch_to_view(view_dispatcher, view_id);
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}
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}
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} else if(view_dispatcher->ongoing_input_view && event->type == InputTypeRelease) {
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FURI_LOG_D(
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TAG,
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"View changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
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view_dispatcher->ongoing_input_view,
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view_dispatcher->current_view,
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input_get_key_name(event->key),
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input_get_type_name(event->type),
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event->sequence);
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view_input(view_dispatcher->ongoing_input_view, event);
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}
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}
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void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher) {
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if(view_dispatcher->tick_event_callback) {
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view_dispatcher->tick_event_callback(view_dispatcher->event_context);
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}
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}
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void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
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bool is_consumed = false;
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if(view_dispatcher->current_view) {
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is_consumed = view_custom(view_dispatcher->current_view, event);
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}
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// If custom event is not consumed in View, call callback
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if(!is_consumed && view_dispatcher->custom_event_callback) {
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is_consumed =
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view_dispatcher->custom_event_callback(view_dispatcher->event_context, event);
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}
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}
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void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->queue);
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ViewDispatcherMessage message;
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message.type = ViewDispatcherMessageTypeCustomEvent;
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message.custom_event = event;
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furi_check(osMessageQueuePut(view_dispatcher->queue, &message, 0, osWaitForever) == osOK);
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}
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void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
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furi_assert(view_dispatcher);
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// Dispatch view exit event
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if(view_dispatcher->current_view) {
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view_exit(view_dispatcher->current_view);
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}
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// Set current view
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view_dispatcher->current_view = view;
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// Dispatch view enter event
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if(view_dispatcher->current_view) {
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if(view->orientation == ViewOrientationVertical)
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view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationVertical);
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else if(view->orientation == ViewOrientationHorizontal)
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view_port_set_orientation(view_dispatcher->view_port, ViewPortOrientationHorizontal);
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view_enter(view_dispatcher->current_view);
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view_port_enabled_set(view_dispatcher->view_port, true);
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view_port_update(view_dispatcher->view_port);
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} else {
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view_port_enabled_set(view_dispatcher->view_port, false);
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if(view_dispatcher->queue) {
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view_dispatcher_stop(view_dispatcher);
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}
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}
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}
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void view_dispatcher_update(View* view, void* context) {
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furi_assert(view);
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furi_assert(context);
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ViewDispatcher* view_dispatcher = context;
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if(view_dispatcher->current_view == view) {
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view_port_update(view_dispatcher->view_port);
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}
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}
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