unleashed-firmware/applications/main/archive/archive.c

125 lines
4.2 KiB
C

#include "archive_i.h"
static bool archive_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
ArchiveApp* archive = context;
return scene_manager_handle_custom_event(archive->scene_manager, event);
}
static bool archive_back_event_callback(void* context) {
furi_assert(context);
ArchiveApp* archive = context;
return scene_manager_handle_back_event(archive->scene_manager);
}
static void archive_tick_event_callback(void* context) {
furi_assert(context);
ArchiveApp* archive = context;
scene_manager_handle_tick_event(archive->scene_manager);
}
ArchiveApp* archive_alloc(void) {
ArchiveApp* archive = malloc(sizeof(ArchiveApp));
archive->gui = furi_record_open(RECORD_GUI);
archive->loader = furi_record_open(RECORD_LOADER);
archive->fav_move_str = furi_string_alloc();
archive->dst_path = furi_string_alloc();
archive->scene_manager = scene_manager_alloc(&archive_scene_handlers, archive);
archive->view_dispatcher = view_dispatcher_alloc();
ViewDispatcher* view_dispatcher = archive->view_dispatcher;
view_dispatcher_enable_queue(view_dispatcher);
view_dispatcher_set_event_callback_context(view_dispatcher, archive);
view_dispatcher_set_custom_event_callback(view_dispatcher, archive_custom_event_callback);
view_dispatcher_set_navigation_event_callback(view_dispatcher, archive_back_event_callback);
view_dispatcher_set_tick_event_callback(view_dispatcher, archive_tick_event_callback, 100);
archive->dialogs = furi_record_open(RECORD_DIALOGS);
archive->text_input = text_input_alloc();
view_dispatcher_add_view(
view_dispatcher, ArchiveViewTextInput, text_input_get_view(archive->text_input));
archive->widget = widget_alloc();
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewWidget, widget_get_view(archive->widget));
archive->view_stack = view_stack_alloc();
view_dispatcher_add_view(
view_dispatcher, ArchiveViewStack, view_stack_get_view(archive->view_stack));
archive->browser = browser_alloc();
view_dispatcher_add_view(
archive->view_dispatcher, ArchiveViewBrowser, archive_browser_get_view(archive->browser));
// Loading
archive->loading = loading_alloc();
return archive;
}
void archive_free(ArchiveApp* archive) {
furi_assert(archive);
ViewDispatcher* view_dispatcher = archive->view_dispatcher;
// Loading
loading_free(archive->loading);
view_dispatcher_remove_view(view_dispatcher, ArchiveViewTextInput);
text_input_free(archive->text_input);
view_dispatcher_remove_view(view_dispatcher, ArchiveViewWidget);
widget_free(archive->widget);
view_dispatcher_remove_view(view_dispatcher, ArchiveViewStack);
view_stack_free(archive->view_stack);
view_dispatcher_remove_view(view_dispatcher, ArchiveViewBrowser);
view_dispatcher_free(archive->view_dispatcher);
scene_manager_free(archive->scene_manager);
browser_free(archive->browser);
furi_string_free(archive->fav_move_str);
furi_string_free(archive->dst_path);
furi_record_close(RECORD_DIALOGS);
archive->dialogs = NULL;
furi_record_close(RECORD_LOADER);
archive->loader = NULL;
furi_record_close(RECORD_GUI);
archive->gui = NULL;
free(archive);
}
void archive_show_loading_popup(ArchiveApp* context, bool show) {
ViewStack* view_stack = context->view_stack;
Loading* loading = context->loading;
if(show) {
// Raise timer priority so that animations can play
furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
view_stack_add_view(view_stack, loading_get_view(loading));
} else {
view_stack_remove_view(view_stack, loading_get_view(loading));
// Restore default timer priority
furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
}
}
int32_t archive_app(void* p) {
UNUSED(p);
ArchiveApp* archive = archive_alloc();
view_dispatcher_attach_to_gui(
archive->view_dispatcher, archive->gui, ViewDispatcherTypeFullscreen);
scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
view_dispatcher_run(archive->view_dispatcher);
archive_free(archive);
return 0;
}