mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-23 11:13:09 +00:00
51d726c2d7
* dolphin scenes refactoring & restructuring phase 1 * Passport app: mood and level display, opens from main menu and dolphin scenes. Dolphin scenes: minor refactoring (WIP) * dolphin scene app restruct * use gui defines for screen size * mv passport to dolphin dir Co-authored-by: あく <alleteam@gmail.com>
71 lines
No EOL
2.4 KiB
C
71 lines
No EOL
2.4 KiB
C
#include <furi.h>
|
|
#include <gui/elements.h>
|
|
#include "scene.h"
|
|
|
|
void dolphin_scene_handle_user_input(SceneState* state, InputEvent* input) {
|
|
furi_assert(state);
|
|
furi_assert(input);
|
|
|
|
// dolphin_scene_debug
|
|
if(input->type == InputTypeShort) {
|
|
if(input->key == InputKeyUp) {
|
|
state->debug = !state->debug;
|
|
}
|
|
}
|
|
// toggle mind control on any user interaction
|
|
if(input->type == InputTypePress) {
|
|
if(input->key == InputKeyLeft || input->key == InputKeyRight || input->key == InputKeyOk) {
|
|
state->action = MINDCONTROL;
|
|
}
|
|
}
|
|
// zoom poc for tests
|
|
if(input->type == InputTypePress) {
|
|
if(input->key == InputKeyDown) {
|
|
state->zoom_v = SPEED_X;
|
|
}
|
|
} else if(input->type == InputTypeRelease) {
|
|
if(input->key == InputKeyDown) {
|
|
state->zoom_v = -SPEED_X * 2;
|
|
state->dialog_progress = 0;
|
|
}
|
|
}
|
|
// mind control
|
|
if(state->action == MINDCONTROL) {
|
|
if(input->type == InputTypePress) {
|
|
if(input->key == InputKeyRight) {
|
|
state->player_flipped = false;
|
|
state->player_v.x = SPEED_X;
|
|
} else if(input->key == InputKeyLeft) {
|
|
state->player_flipped = true;
|
|
state->player_v.x = -SPEED_X;
|
|
}
|
|
} else if(input->type == InputTypeRelease) {
|
|
if(input->key == InputKeyRight || input->key == InputKeyLeft) {
|
|
state->player_v.x = 0;
|
|
}
|
|
} else if(input->type == InputTypeShort) {
|
|
if(input->key == InputKeyOk) {
|
|
state->prev_action = MINDCONTROL;
|
|
state->action = INTERACT;
|
|
state->use_pending = true;
|
|
state->action_timeout = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void dolphin_scene_coordinates(SceneState* state, uint32_t dt) {
|
|
furi_assert(state);
|
|
|
|
// global pos
|
|
state->player_global.x = CLAMP(state->player_global.x + state->player_v.x, WORLD_WIDTH, 0);
|
|
|
|
// zoom handlers
|
|
state->scene_zoom = CLAMP(state->scene_zoom + state->zoom_v, SCENE_ZOOM, 0);
|
|
state->player.x = CLAMP(state->player.x - (state->zoom_v * (SPEED_X * 2)), DOLPHIN_CENTER, 0);
|
|
state->player.y = CLAMP(state->player.y - (state->zoom_v * SPEED_X / 2), DOLPHIN_DEFAULT_Y, 3);
|
|
|
|
//center screen
|
|
state->screen.x = state->player_global.x - state->player.x;
|
|
state->player_anim = (state->player_global.x / 10) % 2;
|
|
} |