unleashed-firmware/applications/dolphin/dolphin_i.h
its your bedtime 920b3c3dee
[FL-1178] Idle screen improvements (#444)
* Dolphin idle screen: Cleanup of debug views; Hold [down] to open debug view; Sequential input for unlocking;
* Lock screen popup, WIP
* Fix reverse modulus
* Lock popup added
* Dolphin: timer for handling UI animation sequences
* Allow tick events to be discarded on queue overflow and prevent timer service from crash

Co-authored-by: あく <alleteam@gmail.com>
2021-05-05 12:50:03 +03:00

68 lines
1.3 KiB
C

#pragma once
#include "dolphin.h"
#include "dolphin_state.h"
#include "dolphin_views.h"
#include <furi.h>
#include <api-hal.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/canvas.h>
#include <menu/menu.h>
#include <assets_icons.h>
#include <stdint.h>
typedef enum {
DolphinEventTypeDeed,
DolphinEventTypeSave,
DolphinEventTypeTick,
} DolphinEventType;
typedef struct {
DolphinEventType type;
union {
DolphinDeed deed;
};
} DolphinEvent;
struct Dolphin {
// Internal message queue
osMessageQueueId_t event_queue;
// State
DolphinState* state;
// Menu
ValueMutex* menu_vm;
// Scene
FuriThread* scene_thread;
// GUI
Gui* gui;
ViewDispatcher* idle_view_dispatcher;
View* idle_view_first_start;
View* idle_view_main;
View* idle_view_dolphin_stats;
View* idle_view_down;
View* idle_view_meta;
View* view_hw_mismatch;
View* view_lockmenu;
ViewPort* lock_viewport;
Icon* lock_icon;
bool locked;
uint8_t lock_count;
uint32_t lock_lastpress;
osTimerId_t timeout_timer;
};
// Temporary
const IconName idle_scenes[] = {A_Wink_128x64, A_WatchingTV_128x64};
Dolphin* dolphin_alloc();
void dolphin_free(Dolphin* dolphin);
/* Save Dolphin state (write to permanent memory)
* Thread safe
*/
void dolphin_save(Dolphin* dolphin);