unleashed-firmware/applications/power/power_settings_app/power_settings_app.c
hedger 4d6b170769
[FL-2520] FW build with -Wextra (#1185)
* Fixing compiler warnings with -Wextra
* More warnings suppression, WIP
* Even more warning fixes
* Added new lines at end of text files.
* Padding fix
* Additional fixes to warnings on different build configurations; added -Wextra to default build pipeline
* Fixes for Secplus v1
* -additional warnings
* +-Wredundant-decls fixes
* FuriHal: print stack overflow task name in console
* FuriHal: add missing include

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-05-06 16:37:10 +03:00

83 lines
3 KiB
C
Executable file

#include "power_settings_app.h"
static bool power_settings_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
PowerSettingsApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool power_settings_back_event_callback(void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void power_settings_tick_event_callback(void* context) {
furi_assert(context);
PowerSettingsApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
PowerSettingsApp* power_settings_app_alloc() {
PowerSettingsApp* app = malloc(sizeof(PowerSettingsApp));
// Records
app->gui = furi_record_open("gui");
app->power = furi_record_open("power");
// View dispatcher
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&power_settings_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, power_settings_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, power_settings_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, power_settings_tick_event_callback, 2000);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Views
app->batery_info = battery_info_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
PowerSettingsAppViewBatteryInfo,
battery_info_get_view(app->batery_info));
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, PowerSettingsAppViewSubmenu, submenu_get_view(app->submenu));
app->dialog = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher, PowerSettingsAppViewDialog, dialog_ex_get_view(app->dialog));
// Set first scene
scene_manager_next_scene(app->scene_manager, PowerSettingsAppSceneStart);
return app;
}
void power_settings_app_free(PowerSettingsApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewBatteryInfo);
battery_info_free(app->batery_info);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, PowerSettingsAppViewDialog);
dialog_ex_free(app->dialog);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Records
furi_record_close("power");
furi_record_close("gui");
free(app);
}
int32_t power_settings_app(void* p) {
UNUSED(p);
PowerSettingsApp* app = power_settings_app_alloc();
view_dispatcher_run(app->view_dispatcher);
power_settings_app_free(app);
return 0;
}