unleashed-firmware/assets
Astra ecab4d53d2
[FL-870] Auto-generated firmware documentation take two (#2944)
* Add doxygen and doxygen-awesome css, cleanup docs files
* Ignore more libraries and remove leftover local variables
* Create an actual intro page
* .md files linting
* Add doxygen action
* Fix Doxygen path
* Fix doxyfile path
* Try to upload
* Change docs branch
* Add submudules checkout
* Disable doxygen on PR
* Mention the firmware docs in the readme
* More dev docs mentions in the readme
* Fix runner group, add tags
* Test dev in PR
* Disable running on PR
* Fix a typo in the doxyfile
* Try upload to S3
* Fix local path
* Fix S3 ACL
* Add delete flag, unifying dev and tags
* Update ignored directories
* More ignored directories
* Even more ignored directories
* Fix submodule
* Change S3 uploader
* Change S3 uploader version
* Fix aws sync flags
* Fix ACL
* Disable ACL
* Improve ignores, add WiFi devboard docs
* TEMP: generate dev docs
* TEMP: generate 0.89.0 docs
* Disabling PR trigger
* Enable submodules and test build
* Enable test build
* Disable test build
* Change docs directory structure
* Fix accidentally committed submodule
* Fix submodules
* Update links to the developer documentation
* Markdown linting
* Update workflow, enable test build
* Fix doxygen dir path
* Update Doxyfile-awesome.cfg
* Change paths
* Fix upload docs path
* Disable pull_request debug trigger
* Disable tags building
* Remove autolinks and namespaces
* Establish basic documentation structure
* Add missing changes
* Improve stylesheet, move some files
* Improve examples
* Improve the main page
* Improve application dev docs
* Improve system programming docs
* Improve development tools docs
* Improve other docs
* Improve application examples
* Fix formatting
* Fix PVS-studio warnings
* Improve visuals
* Fix doxygen syntax warnings
* Fix broken links
* Update doxygen action

Co-authored-by: DrunkBatya <drunkbatya.js@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com>
Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
2024-03-06 15:25:21 +09:00
..
dolphin [FL-870] Auto-generated firmware documentation take two (#2944) 2024-03-06 15:25:21 +09:00
icons ble: profile rework (#3272) 2024-02-16 14:20:45 +07:00
protobuf@1956b83bba [FL-3727] RPC: reverse input (#3304) 2023-12-26 14:09:10 +09:00
slideshow Fixed first start animation typo (#2384) 2023-02-17 17:17:57 +09:00
.gitignore [FL-3629] fbt: reworked assets & resources handling (#3160) 2023-10-31 00:17:30 +09:00
ReadMe.md [FL-870] Auto-generated firmware documentation take two (#2944) 2024-03-06 15:25:21 +09:00
SConscript [FL-3629] fbt: reworked assets & resources handling (#3160) 2023-10-31 00:17:30 +09:00

Firmware Assets

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • slideshow - One-time slideshows for desktop