unleashed-firmware/applications/external/signal_generator/signal_gen_app.c
hedger 53435579b3
[FL-3097] fbt, faploader: minimal app module implementation ()
* fbt, faploader: minimal app module implementation
* faploader, libs: moved API hashtable core to flipper_application
* example: compound api
* lib: flipper_application: naming fixes, doxygen comments
* fbt: changed `requires` manifest field behavior for app extensions
* examples: refactored plugin apps; faploader: changed new API naming; fbt: changed PLUGIN app type meaning
* loader: dropped support for debug apps & plugin menus
* moved applications/plugins -> applications/external
* Restored x bit on chiplist_convert.py
* git: fixed free-dap submodule path
* pvs: updated submodule paths
* examples: example_advanced_plugins.c: removed potential memory leak on errors
* examples: example_plugins: refined requires
* fbt: not deploying app modules for debug/sample apps; extra validation for .PLUGIN-type apps
* apps: removed cdefines for external apps
* fbt: moved ext app path definition
* fbt: reworked fap_dist handling; f18: synced api_symbols.csv
* fbt: removed resources_paths for extapps
* scripts: reworked storage
* scripts: reworked runfap.py & selfupdate.py to use new api
* wip: fal runner
* fbt: moved file packaging into separate module
* scripts: storage: fixes
* scripts: storage: minor fixes for new api
* fbt: changed internal artifact storage details for external apps
* scripts: storage: additional fixes and better error reporting; examples: using APP_DATA_PATH()
* fbt, scripts: reworked launch_app to deploy plugins; moved old runfap.py to distfap.py
* fbt: extra check for plugins descriptors
* fbt: additional checks in emitter
* fbt: better info message on SDK rebuild
* scripts: removed requirements.txt
* loader: removed remnants of plugins & debug menus
* post-review fixes
2023-03-14 23:29:28 +09:00

93 lines
2.9 KiB
C

#include "signal_gen_app_i.h"
#include <furi.h>
#include <furi_hal.h>
static bool signal_gen_app_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
SignalGenApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool signal_gen_app_back_event_callback(void* context) {
furi_assert(context);
SignalGenApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void signal_gen_app_tick_event_callback(void* context) {
furi_assert(context);
SignalGenApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
SignalGenApp* signal_gen_app_alloc() {
SignalGenApp* app = malloc(sizeof(SignalGenApp));
app->gui = furi_record_open(RECORD_GUI);
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&signal_gen_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, signal_gen_app_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, signal_gen_app_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, signal_gen_app_tick_event_callback, 100);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
app->var_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
SignalGenViewVarItemList,
variable_item_list_get_view(app->var_item_list));
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, SignalGenViewSubmenu, submenu_get_view(app->submenu));
app->pwm_view = signal_gen_pwm_alloc();
view_dispatcher_add_view(
app->view_dispatcher, SignalGenViewPwm, signal_gen_pwm_get_view(app->pwm_view));
scene_manager_next_scene(app->scene_manager, SignalGenSceneStart);
return app;
}
void signal_gen_app_free(SignalGenApp* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewVarItemList);
view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewSubmenu);
view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewPwm);
submenu_free(app->submenu);
variable_item_list_free(app->var_item_list);
signal_gen_pwm_free(app->pwm_view);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Close records
furi_record_close(RECORD_GUI);
free(app);
}
int32_t signal_gen_app(void* p) {
UNUSED(p);
SignalGenApp* signal_gen_app = signal_gen_app_alloc();
view_dispatcher_run(signal_gen_app->view_dispatcher);
signal_gen_app_free(signal_gen_app);
return 0;
}