unleashed-firmware/applications/lfrfid/scene/lfrfid-app-scene-save-name.cpp
gornekich ebd158a823
[FL-1542], [FL-1603] Generate random name (#602)
* Lib: add random name library
* Text_input: add default text clearing
* All: rework all applications with new text_input API
* Nfc: fix removing dev file on save_name scene enter
* Lib: move all free radicals to toolbox and update API usage.

Co-authored-by: あく <alleteam@gmail.com>
2021-07-25 14:34:54 +03:00

57 lines
1.7 KiB
C++
Executable file

#include "lfrfid-app-scene-save-name.h"
#include <lib/toolbox/random_name.h>
void LfRfidAppSceneSaveName::on_enter(LfRfidApp* app, bool need_restore) {
const char* key_name = app->worker.key.get_name();
bool key_name_empty = !strcmp(key_name, "");
if(key_name_empty) {
set_random_name(app->text_store.text, app->text_store.text_size);
} else {
app->text_store.set("%s", key_name);
}
auto text_input = app->view_controller.get<TextInputVM>();
text_input->set_header_text("Name the card");
text_input->set_result_callback(
save_callback,
app,
app->text_store.text,
app->worker.key.get_name_length(),
key_name_empty);
app->view_controller.switch_to<TextInputVM>();
}
bool LfRfidAppSceneSaveName::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
bool consumed = false;
if(event->type == LfRfidApp::EventType::Next) {
if(strlen(app->worker.key.get_name())) {
app->delete_key(&app->worker.key);
}
app->worker.key.set_name(app->text_store.text);
if(app->save_key(&app->worker.key)) {
app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveSuccess);
} else {
app->scene_controller.search_and_switch_to_previous_scene(
{LfRfidApp::SceneType::ReadedMenu});
}
}
return consumed;
}
void LfRfidAppSceneSaveName::on_exit(LfRfidApp* app) {
app->view_controller.get<TextInputVM>()->clean();
}
void LfRfidAppSceneSaveName::save_callback(void* context) {
LfRfidApp* app = static_cast<LfRfidApp*>(context);
LfRfidApp::Event event;
event.type = LfRfidApp::EventType::Next;
app->view_controller.send_event(&event);
}