unleashed-firmware/applications/desktop/scenes/desktop_scene_debug.c
Albert Kharisov 9b8a139e2b
[FL-1995] New dolphin animations (part 1) (#835)
* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.

Co-authored-by: あく <alleteam@gmail.com>
2021-11-24 19:21:12 +03:00

63 lines
2 KiB
C

#include "../desktop_i.h"
#include "../views/desktop_debug.h"
#include <dolphin/dolphin.h>
#include <dolphin/helpers/dolphin_deed.h>
void desktop_scene_debug_callback(DesktopDebugEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_debug_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_debug_get_dolphin_data(desktop->debug_view);
desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewDebug);
}
bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
Dolphin* dolphin = furi_record_open("dolphin");
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopDebugEventExit:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
dolphin_flush(dolphin);
consumed = true;
break;
case DesktopDebugEventDeed:
dolphin_deed(dolphin, DolphinDeedIButtonEmulate);
desktop_debug_get_dolphin_data(desktop->debug_view);
consumed = true;
break;
case DesktopDebugEventWrongDeed:
dolphin_deed(dolphin, DolphinDeedWrong);
desktop_debug_get_dolphin_data(desktop->debug_view);
consumed = true;
break;
case DesktopDebugEventSaveState:
dolphin_flush(dolphin);
consumed = true;
break;
default:
break;
}
}
furi_record_close("dolphin");
return consumed;
}
void desktop_scene_debug_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_debug_reset_screen_idx(desktop->debug_view);
desktop_start_new_idle_animation(desktop->animation);
}