unleashed-firmware/applications/infrared/scenes/infrared_scene_learn_success.c
Georgii Surkov 8a370d70dc
[FL-2700] Fix IR hangup with short signals (#1535)
* Do not use infrared worker callback for notifications
* Remove tx callback
* Port Infrared notifications to hardware blinker
* Move all blink message definitions to notification_messages.h
* Fix potential hangup after leaving debug scene
2022-08-04 21:11:01 +09:00

131 lines
5.7 KiB
C

#include "../infrared_i.h"
#include <dolphin/dolphin.h>
typedef enum {
InfraredSceneLearnSuccessStateIdle = 0,
InfraredSceneLearnSuccessStateSending = 1,
} InfraredSceneLearnSuccessState;
static void
infrared_scene_learn_success_dialog_result_callback(DialogExResult result, void* context) {
Infrared* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
}
void infrared_scene_learn_success_on_enter(void* context) {
Infrared* infrared = context;
DialogEx* dialog_ex = infrared->dialog_ex;
InfraredSignal* signal = infrared->received_signal;
DOLPHIN_DEED(DolphinDeedIrLearnSuccess);
infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOn);
infrared_worker_tx_set_get_signal_callback(
infrared->worker, infrared_worker_tx_get_signal_steady_callback, context);
if(infrared_signal_is_raw(signal)) {
InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
dialog_ex_set_header(dialog_ex, "Unknown", 95, 10, AlignCenter, AlignCenter);
infrared_text_store_set(infrared, 0, "%d samples", raw->timings_size);
dialog_ex_set_text(dialog_ex, infrared->text_store[0], 75, 23, AlignLeft, AlignTop);
} else {
InfraredMessage* message = infrared_signal_get_message(signal);
uint8_t addr_digits =
ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4);
uint8_t cmd_digits =
ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4);
uint8_t max_digits = MAX(addr_digits, cmd_digits);
max_digits = MIN(max_digits, 7);
size_t label_x_offset = 63 + (7 - max_digits) * 3;
infrared_text_store_set(infrared, 0, "%s", infrared_get_protocol_name(message->protocol));
infrared_text_store_set(
infrared,
1,
"A: 0x%0*lX\nC: 0x%0*lX\n",
addr_digits,
message->address,
cmd_digits,
message->command);
dialog_ex_set_header(dialog_ex, infrared->text_store[0], 95, 7, AlignCenter, AlignCenter);
dialog_ex_set_text(
dialog_ex, infrared->text_store[1], label_x_offset, 34, AlignLeft, AlignCenter);
}
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "Save");
dialog_ex_set_center_button_text(dialog_ex, "Send");
dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63);
dialog_ex_set_result_callback(dialog_ex, infrared_scene_learn_success_dialog_result_callback);
dialog_ex_set_context(dialog_ex, context);
dialog_ex_enable_extended_events(dialog_ex);
scene_manager_set_scene_state(
infrared->scene_manager, InfraredSceneLearnSuccess, InfraredSceneLearnSuccessStateIdle);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewDialogEx);
}
bool infrared_scene_learn_success_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
uint32_t scene_state = scene_manager_get_scene_state(scene_manager, InfraredSceneLearnSuccess);
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
if(scene_state == InfraredSceneLearnSuccessStateIdle) {
infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOn);
}
consumed = true;
} else if(event.type == SceneManagerEventTypeBack) {
if(scene_state == InfraredSceneLearnSuccessStateIdle) {
scene_manager_next_scene(scene_manager, InfraredSceneAskBack);
}
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == DialogExResultLeft) {
if(scene_state == InfraredSceneLearnSuccessStateIdle) {
scene_manager_next_scene(scene_manager, InfraredSceneAskRetry);
}
consumed = true;
} else if(event.event == DialogExResultRight) {
if(scene_state == InfraredSceneLearnSuccessStateIdle) {
scene_manager_next_scene(scene_manager, InfraredSceneLearnEnterName);
}
consumed = true;
} else if(event.event == DialogExPressCenter) {
if(scene_state == InfraredSceneLearnSuccessStateIdle) {
scene_manager_set_scene_state(
scene_manager,
InfraredSceneLearnSuccess,
InfraredSceneLearnSuccessStateSending);
infrared_tx_start_received(infrared);
infrared_play_notification_message(
infrared, InfraredNotificationMessageBlinkStartSend);
}
consumed = true;
} else if(event.event == DialogExReleaseCenter) {
if(scene_state == InfraredSceneLearnSuccessStateSending) {
scene_manager_set_scene_state(
scene_manager, InfraredSceneLearnSuccess, InfraredSceneLearnSuccessStateIdle);
infrared_tx_stop(infrared);
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOff);
}
consumed = true;
}
}
return consumed;
}
void infrared_scene_learn_success_on_exit(void* context) {
Infrared* infrared = context;
InfraredWorker* worker = infrared->worker;
dialog_ex_reset(infrared->dialog_ex);
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOff);
infrared_worker_tx_set_get_signal_callback(worker, NULL, NULL);
}