unleashed-firmware/applications/infrared/scenes/infrared_scene_learn_enter_name.c
Georgii Surkov a8acfcabb4
[FL-2568] Infrared C port (#1326)
* Add skeleton for infrared C port, rename old app
* Add scene stubs
* Add more views
* Misc changes
* Add remote and signal class stubs
* Complete infrared signal class
* Add remote button class stub
* Check if button contains a signal during destruction
* Complete infrared signal class more
* Implement remote storing
* Implement remote loading
* Fix error handling
* Implement remote transmitting
* Rename scene
* Canonise event consumption
* Implement remote learning (stub)
* Implement learn success screen (stub)
* Implement AskBack scene
* Improve remote saving&loading
* Fix remote file name
* Add LearnDone scene
* Switch from Remote scene correctly
* Add SceneButtonSelect
* Remove unneeded assert
* Add new SceneManager method
* Use new SceneManager method in Infrared
* Implement renaming of buttons and remotes
* Implement deleting of buttons and remotes
* Add universal remotes list
* Add brute force code
* Brute force code improvements
* Partially implement Universal Remote GUI
* Fix wrong singnal handling
* Fully implement Universal Remote
* Use standard custom events everywhere
* Return infrared CLI
* Remove old Infrared app
* Change container name
* Fix scene order
* Put ButtonPanel into stack only when needed
* Show loading animation during slow operations
* Do not hardcode Loading widget coordinates
* Switch Loading widget orientation as needed
* Save Start scene state
* Save Remote scene state
* Save Edit scene state
* Save EditButtonSelect scene state
* Do not use scene state
* Use string_t instead of const char* for brevity
* Fix memory leak
* Fix saving raw remotes
* Add Infrared debug menu
* Add debug view
* Move Infrared monitor into Infrared application
* Remove old Infrared monitor app
* Use common signal received callback everywhere
2022-06-21 21:45:50 +09:00

66 lines
2.3 KiB
C

#include "../infrared_i.h"
void infrared_scene_learn_enter_name_on_enter(void* context) {
Infrared* infrared = context;
TextInput* text_input = infrared->text_input;
InfraredSignal* signal = infrared->received_signal;
if(infrared_signal_is_raw(signal)) {
InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
infrared_text_store_set(infrared, 0, "RAW_%d", raw->timings_size);
} else {
InfraredMessage* message = infrared_signal_get_message(signal);
infrared_text_store_set(
infrared,
0,
"%.4s_%0*lX",
infrared_get_protocol_name(message->protocol),
ROUND_UP_TO(infrared_get_protocol_command_length(message->protocol), 4),
message->command);
}
text_input_set_header_text(text_input, "Name the button");
text_input_set_result_callback(
text_input,
infrared_text_input_callback,
context,
infrared->text_store[0],
INFRARED_MAX_BUTTON_NAME_LENGTH,
true);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewTextInput);
}
bool infrared_scene_learn_enter_name_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
InfraredSignal* signal = infrared->received_signal;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeTextEditDone) {
bool success = false;
if(infrared->app_state.is_learning_new_remote) {
success =
infrared_add_remote_with_button(infrared, infrared->text_store[0], signal);
} else {
success =
infrared_remote_add_button(infrared->remote, infrared->text_store[0], signal);
}
if(success) {
scene_manager_next_scene(scene_manager, InfraredSceneLearnDone);
} else {
scene_manager_search_and_switch_to_previous_scene(
scene_manager, InfraredSceneRemoteList);
}
consumed = true;
}
}
return consumed;
}
void infrared_scene_learn_enter_name_on_exit(void* context) {
Infrared* infrared = context;
UNUSED(infrared);
}