unleashed-firmware/applications/infrared/infrared_signal.h
Georgii Surkov a8acfcabb4
[FL-2568] Infrared C port (#1326)
* Add skeleton for infrared C port, rename old app
* Add scene stubs
* Add more views
* Misc changes
* Add remote and signal class stubs
* Complete infrared signal class
* Add remote button class stub
* Check if button contains a signal during destruction
* Complete infrared signal class more
* Implement remote storing
* Implement remote loading
* Fix error handling
* Implement remote transmitting
* Rename scene
* Canonise event consumption
* Implement remote learning (stub)
* Implement learn success screen (stub)
* Implement AskBack scene
* Improve remote saving&loading
* Fix remote file name
* Add LearnDone scene
* Switch from Remote scene correctly
* Add SceneButtonSelect
* Remove unneeded assert
* Add new SceneManager method
* Use new SceneManager method in Infrared
* Implement renaming of buttons and remotes
* Implement deleting of buttons and remotes
* Add universal remotes list
* Add brute force code
* Brute force code improvements
* Partially implement Universal Remote GUI
* Fix wrong singnal handling
* Fully implement Universal Remote
* Use standard custom events everywhere
* Return infrared CLI
* Remove old Infrared app
* Change container name
* Fix scene order
* Put ButtonPanel into stack only when needed
* Show loading animation during slow operations
* Do not hardcode Loading widget coordinates
* Switch Loading widget orientation as needed
* Save Start scene state
* Save Remote scene state
* Save Edit scene state
* Save EditButtonSelect scene state
* Do not use scene state
* Use string_t instead of const char* for brevity
* Fix memory leak
* Fix saving raw remotes
* Add Infrared debug menu
* Add debug view
* Move Infrared monitor into Infrared application
* Remove old Infrared monitor app
* Use common signal received callback everywhere
2022-06-21 21:45:50 +09:00

41 lines
1.2 KiB
C

#pragma once
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#include <infrared.h>
#include <flipper_format/flipper_format.h>
typedef struct InfraredSignal InfraredSignal;
typedef struct {
size_t timings_size;
uint32_t* timings;
uint32_t frequency;
float duty_cycle;
} InfraredRawSignal;
InfraredSignal* infrared_signal_alloc();
void infrared_signal_free(InfraredSignal* signal);
bool infrared_signal_is_raw(InfraredSignal* signal);
bool infrared_signal_is_valid(InfraredSignal* signal);
void infrared_signal_set_signal(InfraredSignal* signal, const InfraredSignal* other);
void infrared_signal_set_raw_signal(
InfraredSignal* signal,
const uint32_t* timings,
size_t timings_size,
uint32_t frequency,
float duty_cycle);
InfraredRawSignal* infrared_signal_get_raw_signal(InfraredSignal* signal);
void infrared_signal_set_message(InfraredSignal* signal, const InfraredMessage* message);
InfraredMessage* infrared_signal_get_message(InfraredSignal* signal);
bool infrared_signal_save(InfraredSignal* signal, FlipperFormat* ff, const char* name);
bool infrared_signal_read(InfraredSignal* signal, FlipperFormat* ff, string_t name);
void infrared_signal_transmit(InfraredSignal* signal);