unleashed-firmware/assets
TasmanDevil f0eedc3243
Update setting_user
Adding the 868.95 frequency for the Sommer device, the `Sommer(fsk476)` protocol was recently added but Flipper could not read it until now.
2022-09-19 08:59:13 +02:00
..
dolphin secret 2022-09-16 21:14:00 +03:00
icons move spectrum analyzer into plugins, fix debug builds 2022-09-19 04:59:28 +03:00
protobuf@6727eaf287 Merged latest OFW changes 2022-08-12 05:18:27 +03:00
resources Update setting_user 2022-09-19 08:59:13 +02:00
slideshow update manifest 2022-09-12 02:06:44 +03:00
unit_tests [FL-2787] SubGhz: add protocol Clemsa, fix decoder BETT (#1696) 2022-09-03 15:19:01 +09:00
.gitignore [FL-2627] Flipper applications: SDK, build and debug system (#1387) 2022-09-15 01:11:38 +09:00
ReadMe.md Amap and PVS Studio reports in CI/CD (#1526) 2022-08-23 20:29:26 +09:00
SConscript fbt: removed assets rebuild on git commit id change; added explicit dependency for SDK source on compiled assets parts; removed unneeded sdk regeneration runs 2022-09-19 05:27:21 +03:00

Requirements

  • Python3
  • Python3 packages: Pillow & heatshrink2

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • compiled - Output folder made for compiled assets, after building project, in build directory.
  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • resources - Assets that is going to be provisioned to SD card.
  • slideshow - One-time slideshows for desktop
  • unit_tests - Some pre-defined signals for testing purposes.