unleashed-firmware/applications/gui/modules/button_panel.c
gornekich 23ff6723cf
[FL-2204] Bluetooth forget devices (#967)
* bt: update connection parameters
* bt: set correct connection latency and timeout
* gui popup: add clean method
* furi_hal_bt: add connection parameters request, clear database
* bt: add forget bonded devices API
* bt_settings: add forget bonded devices GUI
* bt: rework pin code show with view port to hide view
* bt: support conn parameters for different profiles
* furi_hal_bt: sync f6 target
* target f6: fix build
* bt: format sources
* furi_hal_bt: update connection parameters
* bt: update connection params, fix GUI
* FuriHal: fix spelling
* Refactoring: rename _clean to _reset

Co-authored-by: あく <alleteam@gmail.com>
2022-01-21 20:32:03 +03:00

413 lines
13 KiB
C

#include "button_panel.h"
#include "furi_hal_resources.h"
#include "gui/canvas.h"
#include <m-array.h>
#include <m-i-list.h>
#include <m-list.h>
#include <furi.h>
#include <gui/elements.h>
#include <stdint.h>
typedef struct {
// uint16_t to support multi-screen, wide button panel
uint16_t x;
uint16_t y;
Font font;
const char* str;
} LabelElement;
LIST_DEF(LabelList, LabelElement, M_POD_OPLIST)
#define M_OPL_LabelList_t() LIST_OPLIST(LabelList)
typedef struct {
uint16_t x;
uint16_t y;
const Icon* name;
const Icon* name_selected;
} IconElement;
typedef struct ButtonItem {
uint32_t index;
ButtonItemCallback callback;
IconElement icon;
void* callback_context;
} ButtonItem;
ARRAY_DEF(ButtonArray, ButtonItem*, M_PTR_OPLIST);
#define M_OPL_ButtonArray_t() ARRAY_OPLIST(ButtonArray, M_PTR_OPLIST)
ARRAY_DEF(ButtonMatrix, ButtonArray_t);
#define M_OPL_ButtonMatrix_t() ARRAY_OPLIST(ButtonMatrix, M_OPL_ButtonArray_t())
struct ButtonPanel {
View* view;
ButtonPanelInputCallback input_callback;
void* input_context;
};
typedef struct {
ButtonMatrix_t button_matrix;
LabelList_t labels;
uint16_t reserve_x;
uint16_t reserve_y;
uint16_t selected_item_x;
uint16_t selected_item_y;
ButtonPanelDrawCallback draw_callback;
void* draw_context;
} ButtonPanelModel;
static ButtonItem** button_panel_get_item(ButtonPanelModel* model, size_t x, size_t y);
static void button_panel_process_up(ButtonPanel* button_panel);
static void button_panel_process_down(ButtonPanel* button_panel);
static void button_panel_process_left(ButtonPanel* button_panel);
static void button_panel_process_right(ButtonPanel* button_panel);
static void button_panel_process_ok(ButtonPanel* button_panel);
static void button_panel_view_draw_callback(Canvas* canvas, void* _model);
static bool button_panel_view_input_callback(InputEvent* event, void* context);
ButtonPanel* button_panel_alloc() {
ButtonPanel* button_panel = furi_alloc(sizeof(ButtonPanel));
button_panel->view = view_alloc();
view_set_orientation(button_panel->view, ViewOrientationVertical);
view_set_context(button_panel->view, button_panel);
view_allocate_model(button_panel->view, ViewModelTypeLocking, sizeof(ButtonPanelModel));
view_set_draw_callback(button_panel->view, button_panel_view_draw_callback);
view_set_input_callback(button_panel->view, button_panel_view_input_callback);
button_panel->input_callback = NULL;
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
model->reserve_x = 0;
model->reserve_y = 0;
model->selected_item_x = 0;
model->selected_item_y = 0;
model->draw_callback = NULL;
ButtonMatrix_init(model->button_matrix);
LabelList_init(model->labels);
return true;
});
return button_panel;
}
void button_panel_reserve(ButtonPanel* button_panel, size_t reserve_x, size_t reserve_y) {
furi_check(reserve_x > 0);
furi_check(reserve_y > 0);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
model->reserve_x = reserve_x;
model->reserve_y = reserve_y;
ButtonMatrix_reserve(model->button_matrix, model->reserve_y);
for(size_t i = 0; i > model->reserve_y; ++i) {
ButtonArray_t* array = ButtonMatrix_get(model->button_matrix, i);
ButtonArray_init(*array);
ButtonArray_reserve(*array, reserve_x);
// TODO: do we need to clear allocated memory of ptr-s to ButtonItem ??
}
LabelList_init(model->labels);
return true;
});
}
void button_panel_free(ButtonPanel* button_panel) {
furi_assert(button_panel);
button_panel_reset(button_panel);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
LabelList_clear(model->labels);
ButtonMatrix_clear(model->button_matrix);
return true;
});
view_free(button_panel->view);
free(button_panel);
}
void button_panel_reset(ButtonPanel* button_panel) {
furi_assert(button_panel);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
for(size_t x = 0; x < model->reserve_x; ++x) {
for(size_t y = 0; y < model->reserve_y; ++y) {
ButtonItem** button_item = button_panel_get_item(model, x, y);
free(*button_item);
*button_item = NULL;
}
}
model->reserve_x = 0;
model->reserve_y = 0;
LabelList_reset(model->labels);
ButtonMatrix_reset(model->button_matrix);
return true;
});
}
static ButtonItem** button_panel_get_item(ButtonPanelModel* model, size_t x, size_t y) {
furi_assert(model);
furi_check(x < model->reserve_x);
furi_check(y < model->reserve_y);
ButtonArray_t* button_array = ButtonMatrix_safe_get(model->button_matrix, x);
ButtonItem** button_item = ButtonArray_safe_get(*button_array, y);
return button_item;
}
void button_panel_add_item(
ButtonPanel* button_panel,
uint32_t index,
uint16_t matrix_place_x,
uint16_t matrix_place_y,
uint16_t x,
uint16_t y,
const Icon* icon_name,
const Icon* icon_name_selected,
ButtonItemCallback callback,
void* callback_context) {
furi_assert(button_panel);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
ButtonItem** button_item_ptr =
button_panel_get_item(model, matrix_place_x, matrix_place_y);
furi_check(*button_item_ptr == NULL);
*button_item_ptr = furi_alloc(sizeof(ButtonItem));
ButtonItem* button_item = *button_item_ptr;
button_item->callback = callback;
button_item->callback_context = callback_context;
button_item->icon.x = x;
button_item->icon.y = y;
button_item->icon.name = icon_name;
button_item->icon.name_selected = icon_name_selected;
button_item->index = index;
return true;
});
}
View* button_panel_get_view(ButtonPanel* button_panel) {
furi_assert(button_panel);
return button_panel->view;
}
static void button_panel_view_draw_callback(Canvas* canvas, void* _model) {
furi_assert(canvas);
furi_assert(_model);
ButtonPanelModel* model = _model;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
for(size_t x = 0; x < model->reserve_x; ++x) {
for(size_t y = 0; y < model->reserve_y; ++y) {
ButtonItem* button_item = *button_panel_get_item(model, x, y);
const Icon* icon_name = button_item->icon.name;
if((model->selected_item_x == x) && (model->selected_item_y == y)) {
icon_name = button_item->icon.name_selected;
}
canvas_draw_icon(canvas, button_item->icon.x, button_item->icon.y, icon_name);
}
}
for
M_EACH(label, model->labels, LabelList_t) {
canvas_set_font(canvas, label->font);
canvas_draw_str(canvas, label->x, label->y, label->str);
}
if(model->draw_callback) model->draw_callback(canvas, model->draw_context);
}
static void button_panel_process_down(ButtonPanel* button_panel) {
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
size_t new_selected_item_x = model->selected_item_x;
size_t new_selected_item_y = model->selected_item_y;
size_t i;
if(new_selected_item_y >= (model->reserve_y - 1)) return false;
++new_selected_item_y;
for(i = 0; i < model->reserve_x; ++i) {
new_selected_item_x = (model->selected_item_x + i) % model->reserve_x;
if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
break;
}
}
if(i == model->reserve_x) return false;
model->selected_item_x = new_selected_item_x;
model->selected_item_y = new_selected_item_y;
return true;
});
}
static void button_panel_process_up(ButtonPanel* button_panel) {
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
size_t new_selected_item_x = model->selected_item_x;
size_t new_selected_item_y = model->selected_item_y;
size_t i;
if(new_selected_item_y <= 0) return false;
--new_selected_item_y;
for(i = 0; i < model->reserve_x; ++i) {
new_selected_item_x = (model->selected_item_x + i) % model->reserve_x;
if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
break;
}
}
if(i == model->reserve_x) return false;
model->selected_item_x = new_selected_item_x;
model->selected_item_y = new_selected_item_y;
return true;
});
}
static void button_panel_process_left(ButtonPanel* button_panel) {
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
size_t new_selected_item_x = model->selected_item_x;
size_t new_selected_item_y = model->selected_item_y;
size_t i;
if(new_selected_item_x <= 0) return false;
--new_selected_item_x;
for(i = 0; i < model->reserve_y; ++i) {
new_selected_item_y = (model->selected_item_y + i) % model->reserve_y;
if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
break;
}
}
if(i == model->reserve_y) return false;
model->selected_item_x = new_selected_item_x;
model->selected_item_y = new_selected_item_y;
return true;
});
}
static void button_panel_process_right(ButtonPanel* button_panel) {
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
size_t new_selected_item_x = model->selected_item_x;
size_t new_selected_item_y = model->selected_item_y;
size_t i;
if(new_selected_item_x >= (model->reserve_x - 1)) return false;
++new_selected_item_x;
for(i = 0; i < model->reserve_y; ++i) {
new_selected_item_y = (model->selected_item_y + i) % model->reserve_y;
if(*button_panel_get_item(model, new_selected_item_x, new_selected_item_y)) {
break;
}
}
if(i == model->reserve_y) return false;
model->selected_item_x = new_selected_item_x;
model->selected_item_y = new_selected_item_y;
return true;
});
}
void button_panel_process_ok(ButtonPanel* button_panel) {
ButtonItem* button_item = NULL;
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
button_item =
*button_panel_get_item(model, model->selected_item_x, model->selected_item_y);
return true;
});
if(button_item && button_item->callback) {
button_item->callback(button_item->callback_context, button_item->index);
}
}
static bool button_panel_view_input_callback(InputEvent* event, void* context) {
ButtonPanel* button_panel = context;
furi_assert(button_panel);
bool consumed = false;
if(button_panel->input_callback) {
consumed = button_panel->input_callback(event, button_panel->input_context);
} else if(event->type == InputTypeShort) {
switch(event->key) {
case InputKeyUp:
consumed = true;
button_panel_process_up(button_panel);
break;
case InputKeyDown:
consumed = true;
button_panel_process_down(button_panel);
break;
case InputKeyLeft:
consumed = true;
button_panel_process_left(button_panel);
break;
case InputKeyRight:
consumed = true;
button_panel_process_right(button_panel);
break;
case InputKeyOk:
consumed = true;
button_panel_process_ok(button_panel);
break;
default:
break;
}
}
return consumed;
}
void button_panel_add_label(
ButtonPanel* button_panel,
uint16_t x,
uint16_t y,
Font font,
const char* label_str) {
furi_assert(button_panel);
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
LabelElement* label = LabelList_push_raw(model->labels);
label->x = x;
label->y = y;
label->font = font;
label->str = label_str;
return true;
});
}
void button_panel_set_popup_draw_callback(
ButtonPanel* button_panel,
ButtonPanelDrawCallback callback,
void* context) {
with_view_model(
button_panel->view, (ButtonPanelModel * model) {
model->draw_callback = callback;
model->draw_context = context;
return true;
});
}
void button_panel_set_popup_input_callback(
ButtonPanel* button_panel,
ButtonPanelInputCallback callback,
void* context) {
button_panel->input_context = context;
button_panel->input_callback = callback;
}