unleashed-firmware/applications/bt/bt_settings_app/bt_settings_app.c
gornekich 23ff6723cf
[FL-2204] Bluetooth forget devices (#967)
* bt: update connection parameters
* bt: set correct connection latency and timeout
* gui popup: add clean method
* furi_hal_bt: add connection parameters request, clear database
* bt: add forget bonded devices API
* bt_settings: add forget bonded devices GUI
* bt: rework pin code show with view port to hide view
* bt: support conn parameters for different profiles
* furi_hal_bt: sync f6 target
* target f6: fix build
* bt: format sources
* furi_hal_bt: update connection parameters
* bt: update connection params, fix GUI
* FuriHal: fix spelling
* Refactoring: rename _clean to _reset

Co-authored-by: あく <alleteam@gmail.com>
2022-01-21 20:32:03 +03:00

84 lines
2.8 KiB
C
Executable file

#include "bt_settings_app.h"
static bool bt_settings_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
BtSettingsApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool bt_settings_back_event_callback(void* context) {
furi_assert(context);
BtSettingsApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
BtSettingsApp* bt_settings_app_alloc() {
BtSettingsApp* app = furi_alloc(sizeof(BtSettingsApp));
// Load settings
bt_settings_load(&app->settings);
app->gui = furi_record_open("gui");
app->bt = furi_record_open("bt");
// View Dispatcher and Scene Manager
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&bt_settings_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, bt_settings_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, bt_settings_back_event_callback);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Gui Modules
app->var_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
BtSettingsAppViewVarItemList,
variable_item_list_get_view(app->var_item_list));
app->dialog = dialog_ex_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BtSettingsAppViewDialog, dialog_ex_get_view(app->dialog));
app->popup = popup_alloc();
view_dispatcher_add_view(
app->view_dispatcher, BtSettingsAppViewPopup, popup_get_view(app->popup));
// Set first scene
scene_manager_next_scene(app->scene_manager, BtSettingsAppSceneStart);
return app;
}
void bt_settings_app_free(BtSettingsApp* app) {
furi_assert(app);
// Gui modules
view_dispatcher_remove_view(app->view_dispatcher, BtSettingsAppViewVarItemList);
variable_item_list_free(app->var_item_list);
view_dispatcher_remove_view(app->view_dispatcher, BtSettingsAppViewDialog);
dialog_ex_free(app->dialog);
view_dispatcher_remove_view(app->view_dispatcher, BtSettingsAppViewPopup);
popup_free(app->popup);
// View Dispatcher and Scene Manager
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Records
furi_record_close("gui");
furi_record_close("bt");
free(app);
}
extern int32_t bt_settings_app(void* p) {
BtSettingsApp* app = bt_settings_app_alloc();
view_dispatcher_run(app->view_dispatcher);
bt_settings_save(&app->settings);
bt_settings_app_free(app);
return 0;
}