mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 23:10:22 +00:00
84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#include "lfrfid_app_scene_save_data.h"
|
|
#include <dolphin/dolphin.h>
|
|
|
|
static void print_buffer(const uint8_t* buffer) {
|
|
for(uint8_t i = 0; i < LFRFID_KEY_SIZE; i++) {
|
|
printf("%02X", buffer[i]);
|
|
}
|
|
}
|
|
|
|
void LfRfidAppSceneSaveData::on_enter(LfRfidApp* app, bool need_restore) {
|
|
auto byte_input = app->view_controller.get<ByteInputVM>();
|
|
RfidKey& key = app->worker.key;
|
|
|
|
printf("k: ");
|
|
print_buffer(key.get_data());
|
|
printf(" o: ");
|
|
print_buffer(old_key_data);
|
|
printf(" n: ");
|
|
print_buffer(new_key_data);
|
|
printf("\r\n");
|
|
if(need_restore) printf("restored\r\n");
|
|
|
|
if(need_restore) {
|
|
key.set_data(old_key_data, key.get_type_data_count());
|
|
} else {
|
|
memcpy(old_key_data, key.get_data(), key.get_type_data_count());
|
|
}
|
|
|
|
memcpy(new_key_data, key.get_data(), key.get_type_data_count());
|
|
byte_input->set_header_text("Enter the data in hex");
|
|
|
|
byte_input->set_result_callback(
|
|
save_callback, NULL, app, new_key_data, app->worker.key.get_type_data_count());
|
|
|
|
app->view_controller.switch_to<ByteInputVM>();
|
|
}
|
|
|
|
bool LfRfidAppSceneSaveData::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
|
|
bool consumed = false;
|
|
RfidKey& key = app->worker.key;
|
|
|
|
if(event->type == LfRfidApp::EventType::Next) {
|
|
key.set_data(new_key_data, key.get_type_data_count());
|
|
DOLPHIN_DEED(DolphinDeedRfidAdd);
|
|
app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveName);
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void LfRfidAppSceneSaveData::on_exit(LfRfidApp* app) {
|
|
app->view_controller.get<ByteInputVM>()->clean();
|
|
}
|
|
|
|
void LfRfidAppSceneSaveData::save_callback(void* context) {
|
|
LfRfidApp* app = static_cast<LfRfidApp*>(context);
|
|
LfRfidApp::Event event;
|
|
event.type = LfRfidApp::EventType::Next;
|
|
app->view_controller.send_event(&event);
|
|
}
|