mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-20 09:43:23 +00:00
22e1ecb642
* Hal lfrfid: add read timer pulse and period config fns * New debug application for lfrfid subsystem * New lfrfid: app, fix naming * App lfrfid: assets * Container view module * App ibutton: remove unused header * App lfrfid scenes * App notification, add yield to blocking operations, add speaker volume control * App lfrfid: reading key scene * Assets: placeholder icon * App lfrfid: reworked container view module * App lfrfid: new scenes * App lfrfid: write scene * App lfrfid: write hid * App lfrfid: emulate scene * App lfrfid: save name scene * App lfrfid: add missing file
37 lines
No EOL
1.4 KiB
C++
37 lines
No EOL
1.4 KiB
C++
#include "lfrfid-app.h"
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#include "scene/lfrfid-app-scene-start.h"
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#include "scene/lfrfid-app-scene-read.h"
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#include "scene/lfrfid-app-scene-read-success.h"
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#include "scene/lfrfid-app-scene-readed-menu.h"
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#include "scene/lfrfid-app-scene-write.h"
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#include "scene/lfrfid-app-scene-write-success.h"
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#include "scene/lfrfid-app-scene-emulate.h"
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#include "scene/lfrfid-app-scene-save-name.h"
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LfRfidApp::LfRfidApp()
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: scene_controller{this}
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, fs_api{"sdcard"}
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, sd_ex_api{"sdcard-ex"}
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, notification{"notification"}
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, text_store(40) {
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api_hal_power_insomnia_enter();
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// we need random
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srand(DWT->CYCCNT);
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}
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LfRfidApp::~LfRfidApp() {
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api_hal_power_insomnia_exit();
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}
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void LfRfidApp::run() {
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scene_controller.add_scene(SceneType::Start, new LfRfidAppSceneStart());
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scene_controller.add_scene(SceneType::Read, new LfRfidAppSceneRead());
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scene_controller.add_scene(SceneType::ReadSuccess, new LfRfidAppSceneReadSuccess());
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scene_controller.add_scene(SceneType::ReadedMenu, new LfRfidAppSceneReadedMenu());
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scene_controller.add_scene(SceneType::Write, new LfRfidAppSceneWrite());
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scene_controller.add_scene(SceneType::WriteSuccess, new LfRfidAppSceneWriteSuccess());
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scene_controller.add_scene(SceneType::Emulate, new LfRfidAppSceneEmulate());
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scene_controller.add_scene(SceneType::SaveName, new LfRfidAppSceneSaveName());
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scene_controller.process(100);
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} |