unleashed-firmware/applications/lfrfid/lfrfid-app.cpp
SG 22e1ecb642
New LF-RFID app (#534)
* Hal lfrfid: add read timer pulse and period config fns
* New debug application for lfrfid subsystem
* New lfrfid: app, fix naming
* App lfrfid: assets
* Container view module
* App ibutton: remove unused header
* App lfrfid scenes
* App notification, add yield to blocking operations, add speaker volume control
* App lfrfid: reading key scene
* Assets: placeholder icon
* App lfrfid: reworked container view module
* App lfrfid: new scenes
* App lfrfid: write scene
* App lfrfid: write hid
* App lfrfid: emulate scene
* App lfrfid: save name scene
* App lfrfid: add missing file
2021-06-28 17:42:30 +03:00

37 lines
No EOL
1.4 KiB
C++

#include "lfrfid-app.h"
#include "scene/lfrfid-app-scene-start.h"
#include "scene/lfrfid-app-scene-read.h"
#include "scene/lfrfid-app-scene-read-success.h"
#include "scene/lfrfid-app-scene-readed-menu.h"
#include "scene/lfrfid-app-scene-write.h"
#include "scene/lfrfid-app-scene-write-success.h"
#include "scene/lfrfid-app-scene-emulate.h"
#include "scene/lfrfid-app-scene-save-name.h"
LfRfidApp::LfRfidApp()
: scene_controller{this}
, fs_api{"sdcard"}
, sd_ex_api{"sdcard-ex"}
, notification{"notification"}
, text_store(40) {
api_hal_power_insomnia_enter();
// we need random
srand(DWT->CYCCNT);
}
LfRfidApp::~LfRfidApp() {
api_hal_power_insomnia_exit();
}
void LfRfidApp::run() {
scene_controller.add_scene(SceneType::Start, new LfRfidAppSceneStart());
scene_controller.add_scene(SceneType::Read, new LfRfidAppSceneRead());
scene_controller.add_scene(SceneType::ReadSuccess, new LfRfidAppSceneReadSuccess());
scene_controller.add_scene(SceneType::ReadedMenu, new LfRfidAppSceneReadedMenu());
scene_controller.add_scene(SceneType::Write, new LfRfidAppSceneWrite());
scene_controller.add_scene(SceneType::WriteSuccess, new LfRfidAppSceneWriteSuccess());
scene_controller.add_scene(SceneType::Emulate, new LfRfidAppSceneEmulate());
scene_controller.add_scene(SceneType::SaveName, new LfRfidAppSceneSaveName());
scene_controller.process(100);
}