mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 03:33:08 +00:00
b9a766d909
* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
140 lines
3.9 KiB
C
140 lines
3.9 KiB
C
#pragma once
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <gui/view_stack.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/loading.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/dialog_ex.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/button_menu.h>
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#include <gui/modules/button_panel.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#include <notification/notification_messages.h>
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#include <infrared_worker.h>
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#include "infrared.h"
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#include "infrared_remote.h"
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#include "infrared_brute_force.h"
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#include "infrared_custom_event.h"
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#include "scenes/infrared_scene.h"
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#include "views/infrared_progress_view.h"
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#include "views/infrared_debug_view.h"
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#include "rpc/rpc_app.h"
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#define INFRARED_FILE_NAME_SIZE 100
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#define INFRARED_TEXT_STORE_NUM 2
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#define INFRARED_TEXT_STORE_SIZE 128
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#define INFRARED_MAX_BUTTON_NAME_LENGTH 22
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#define INFRARED_MAX_REMOTE_NAME_LENGTH 22
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#define INFRARED_APP_FOLDER ANY_PATH("infrared")
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#define INFRARED_APP_EXTENSION ".ir"
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#define INFRARED_DEFAULT_REMOTE_NAME "Remote"
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#define INFRARED_LOG_TAG "InfraredApp"
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typedef enum {
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InfraredButtonIndexNone = -1,
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} InfraredButtonIndex;
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typedef enum {
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InfraredEditTargetNone,
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InfraredEditTargetRemote,
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InfraredEditTargetButton,
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} InfraredEditTarget;
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typedef enum {
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InfraredEditModeNone,
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InfraredEditModeRename,
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InfraredEditModeDelete,
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} InfraredEditMode;
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typedef struct {
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bool is_learning_new_remote;
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bool is_debug_enabled;
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bool is_transmitting;
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InfraredEditTarget edit_target : 8;
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InfraredEditMode edit_mode : 8;
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int32_t current_button_index;
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} InfraredAppState;
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struct Infrared {
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SceneManager* scene_manager;
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ViewDispatcher* view_dispatcher;
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Gui* gui;
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Storage* storage;
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DialogsApp* dialogs;
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NotificationApp* notifications;
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InfraredWorker* worker;
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InfraredRemote* remote;
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InfraredSignal* received_signal;
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InfraredBruteForce* brute_force;
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Submenu* submenu;
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TextInput* text_input;
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DialogEx* dialog_ex;
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ButtonMenu* button_menu;
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Popup* popup;
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ViewStack* view_stack;
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InfraredDebugView* debug_view;
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ButtonPanel* button_panel;
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Loading* loading;
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InfraredProgressView* progress;
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string_t file_path;
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char text_store[INFRARED_TEXT_STORE_NUM][INFRARED_TEXT_STORE_SIZE + 1];
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InfraredAppState app_state;
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void* rpc_ctx;
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};
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typedef enum {
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InfraredViewSubmenu,
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InfraredViewTextInput,
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InfraredViewDialogEx,
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InfraredViewButtonMenu,
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InfraredViewPopup,
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InfraredViewStack,
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InfraredViewDebugView,
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} InfraredView;
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typedef enum {
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InfraredNotificationMessageSuccess,
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InfraredNotificationMessageGreenOn,
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InfraredNotificationMessageGreenOff,
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InfraredNotificationMessageYellowOn,
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InfraredNotificationMessageYellowOff,
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InfraredNotificationMessageBlinkStartRead,
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InfraredNotificationMessageBlinkStartSend,
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InfraredNotificationMessageBlinkStop,
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} InfraredNotificationMessage;
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bool infrared_add_remote_with_button(Infrared* infrared, const char* name, InfraredSignal* signal);
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bool infrared_rename_current_remote(Infrared* infrared, const char* name);
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void infrared_tx_start_signal(Infrared* infrared, InfraredSignal* signal);
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void infrared_tx_start_button_index(Infrared* infrared, size_t button_index);
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void infrared_tx_start_received(Infrared* infrared);
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void infrared_tx_stop(Infrared* infrared);
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void infrared_text_store_set(Infrared* infrared, uint32_t bank, const char* text, ...);
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void infrared_text_store_clear(Infrared* infrared, uint32_t bank);
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void infrared_play_notification_message(Infrared* infrared, uint32_t message);
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void infrared_show_loading_popup(Infrared* infrared, bool show);
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void infrared_signal_received_callback(void* context, InfraredWorkerSignal* received_signal);
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void infrared_text_input_callback(void* context);
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void infrared_popup_closed_callback(void* context);
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