unleashed-firmware/applications/external/hid_app/views/hid_numpad.c
2023-06-23 00:06:20 +03:00

318 lines
12 KiB
C

#include "hid_numpad.h"
#include <furi.h>
#include <gui/elements.h>
#include <gui/icon_i.h>
#include "../hid.h"
#include "hid_icons.h"
#define TAG "HidNumpad"
struct HidNumpad {
View* view;
Hid* hid;
};
typedef struct {
uint8_t last_x;
uint8_t last_y;
uint8_t x;
uint8_t y;
uint8_t last_key_code;
uint16_t modifier_code;
bool ok_pressed;
bool back_pressed;
bool connected;
char key_string[5];
HidTransport transport;
} HidNumpadModel;
typedef struct {
uint8_t width;
char* key;
uint8_t height;
const Icon* icon;
uint8_t value;
} HidNumpadKey;
typedef struct {
int8_t x;
int8_t y;
} HidNumpadPoint;
#define MARGIN_TOP 32
#define MARGIN_LEFT 1
#define KEY_WIDTH 20
#define KEY_HEIGHT 15
#define KEY_PADDING 1
#define ROW_COUNT 6
#define COLUMN_COUNT 3
const HidNumpadKey hid_numpad_keyset[ROW_COUNT][COLUMN_COUNT] = {
{
{.width = 1, .height = 1, .icon = NULL, .key = "NL", .value = HID_KEYPAD_NUMLOCK},
{.width = 1, .height = 1, .icon = NULL, .key = "/", .value = HID_KEYPAD_SLASH},
{.width = 1, .height = 1, .icon = NULL, .key = "*", .value = HID_KEYPAD_ASTERISK},
// {.width = 1, .height = 1, .icon = NULL, .key = "-", .value = HID_KEYPAD_MINUS},
},
{
{.width = 1, .height = 1, .icon = NULL, .key = "7", .value = HID_KEYPAD_7},
{.width = 1, .height = 1, .icon = NULL, .key = "8", .value = HID_KEYBOARD_8},
{.width = 1, .height = 1, .icon = NULL, .key = "9", .value = HID_KEYBOARD_9},
// {.width = 1, .height = 2, .icon = NULL, .key = "+", .value = HID_KEYPAD_PLUS},
},
{
{.width = 1, .height = 1, .icon = NULL, .key = "4", .value = HID_KEYPAD_4},
{.width = 1, .height = 1, .icon = NULL, .key = "5", .value = HID_KEYPAD_5},
{.width = 1, .height = 1, .icon = NULL, .key = "6", .value = HID_KEYPAD_6},
},
{
{.width = 1, .height = 1, .icon = NULL, .key = "1", .value = HID_KEYPAD_1},
{.width = 1, .height = 1, .icon = NULL, .key = "2", .value = HID_KEYPAD_2},
{.width = 1, .height = 1, .icon = NULL, .key = "3", .value = HID_KEYPAD_3},
// {.width = 1, .height = 2, .icon = NULL, .key = "En", .value = HID_KEYPAD_ENTER},
},
{
{.width = 2, .height = 1, .icon = NULL, .key = "0", .value = HID_KEYBOARD_0},
{.width = 0, .height = 0, .icon = NULL, .key = "0", .value = HID_KEYBOARD_0},
{.width = 1, .height = 1, .icon = NULL, .key = ".", .value = HID_KEYPAD_DOT},
},
{
{.width = 1, .height = 1, .icon = NULL, .key = "En", .value = HID_KEYPAD_ENTER},
{.width = 1, .height = 1, .icon = NULL, .key = "-", .value = HID_KEYPAD_MINUS},
{.width = 1, .height = 1, .icon = NULL, .key = "+", .value = HID_KEYPAD_PLUS},
},
};
static void hid_numpad_draw_key(
Canvas* canvas,
HidNumpadModel* model,
uint8_t x,
uint8_t y,
HidNumpadKey key,
bool selected) {
if(!key.width || !key.height) return;
canvas_set_color(canvas, ColorBlack);
uint8_t keyWidth = KEY_WIDTH * key.width + KEY_PADDING * (key.width - 1);
uint8_t keyHeight = KEY_HEIGHT * key.height + KEY_PADDING * (key.height - 1);
if(selected) {
elements_slightly_rounded_box(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
keyWidth,
keyHeight);
canvas_set_color(canvas, ColorWhite);
} else {
elements_slightly_rounded_frame(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING),
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING),
keyWidth,
keyHeight);
}
if(key.icon != NULL) {
canvas_draw_icon(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 - key.icon->width / 2,
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + keyHeight / 2 - key.icon->height / 2,
key.icon);
} else {
strcpy(model->key_string, key.key);
canvas_draw_str_aligned(
canvas,
MARGIN_LEFT + x * (KEY_WIDTH + KEY_PADDING) + keyWidth / 2 + 1,
MARGIN_TOP + y * (KEY_HEIGHT + KEY_PADDING) + keyHeight / 2 + 1,
AlignCenter,
AlignCenter,
model->key_string);
}
}
static void hid_numpad_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidNumpadModel* model = context;
// Header
canvas_set_font(canvas, FontPrimary);
if(model->transport == HidTransportBle) {
if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}
elements_multiline_text_aligned(canvas, 20, 3, AlignLeft, AlignTop, "Numpad");
elements_multiline_text_aligned(
canvas, 7, 60, AlignLeft, AlignBottom, "Waiting for\nConnection...");
} else {
elements_multiline_text_aligned(canvas, 12, 3, AlignLeft, AlignTop, "Numpad");
}
canvas_draw_icon(canvas, 3, 18, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 15, 19, AlignLeft, AlignTop, "Hold to exit");
if(!model->connected && (model->transport == HidTransportBle)) {
return;
}
canvas_set_font(canvas, FontKeyboard);
uint8_t initY = 0; // = model->y == 0 ? 0 : 1;
// if(model->y > ROW_COUNT) {
// initY = model->y - (ROW_COUNT - 1);
// }
for(uint8_t y = initY; y < ROW_COUNT; y++) {
const HidNumpadKey* numpadKeyRow = hid_numpad_keyset[y];
uint8_t x = 0;
for(uint8_t i = 0; i < COLUMN_COUNT; i++) {
HidNumpadKey key = numpadKeyRow[i];
bool keySelected = (x <= model->x && model->x < (x + key.width)) && y == model->y;
bool backSelected = model->back_pressed && key.value == HID_KEYBOARD_DELETE;
hid_numpad_draw_key(
canvas,
model,
x,
y - initY,
key,
(!model->ok_pressed && keySelected) || backSelected);
x += key.width;
}
}
}
static uint8_t hid_numpad_get_selected_key(HidNumpadModel* model) {
HidNumpadKey key = hid_numpad_keyset[model->y][model->x];
return key.value;
}
static void hid_numpad_get_select_key(HidNumpadModel* model, HidNumpadPoint delta) {
do {
const int delta_sum = model->y + delta.y;
model->y = delta_sum < 0 ? ROW_COUNT - 1 : delta_sum % ROW_COUNT;
} while(delta.y != 0 && hid_numpad_keyset[model->y][model->x].value == 0);
do {
const int delta_sum = model->x + delta.x;
model->x = delta_sum < 0 ? COLUMN_COUNT - 1 : delta_sum % COLUMN_COUNT;
} while(delta.x != 0 && hid_numpad_keyset[model->y][model->x].width == 0);
}
static void hid_numpad_process(HidNumpad* hid_numpad, InputEvent* event) {
with_view_model(
hid_numpad->view,
HidNumpadModel * model,
{
if(event->key == InputKeyOk) {
if(event->type == InputTypePress) {
model->ok_pressed = true;
} else if(event->type == InputTypeLong || event->type == InputTypeShort) {
model->last_key_code = hid_numpad_get_selected_key(model);
hid_hal_keyboard_press(
hid_numpad->hid, model->modifier_code | model->last_key_code);
} else if(event->type == InputTypeRelease) {
hid_hal_keyboard_release(
hid_numpad->hid, model->modifier_code | model->last_key_code);
model->ok_pressed = false;
}
} else if(event->key == InputKeyBack) {
if(event->type == InputTypePress) {
model->back_pressed = true;
} else if(event->type == InputTypeShort) {
hid_hal_keyboard_press(hid_numpad->hid, HID_KEYBOARD_DELETE);
hid_hal_keyboard_release(hid_numpad->hid, HID_KEYBOARD_DELETE);
} else if(event->type == InputTypeRelease) {
model->back_pressed = false;
}
} else if(event->type == InputTypePress || event->type == InputTypeRepeat) {
if(event->key == InputKeyUp) {
hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 0, .y = -1});
} else if(event->key == InputKeyDown) {
hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 0, .y = 1});
} else if(event->key == InputKeyLeft) {
if(model->last_x == 2 && model->last_y == 2 && model->y == 1 &&
model->x == 3) {
model->x = model->last_x;
model->y = model->last_y;
} else if(
model->last_x == 2 && model->last_y == 4 && model->y == 3 &&
model->x == 3) {
model->x = model->last_x;
model->y = model->last_y;
} else
hid_numpad_get_select_key(model, (HidNumpadPoint){.x = -1, .y = 0});
model->last_x = 0;
model->last_y = 0;
} else if(event->key == InputKeyRight) {
if(model->x == 2 && model->y == 2) {
model->last_x = model->x;
model->last_y = model->y;
hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = -1});
} else if(model->x == 2 && model->y == 4) {
model->last_x = model->x;
model->last_y = model->y;
hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = -1});
} else {
hid_numpad_get_select_key(model, (HidNumpadPoint){.x = 1, .y = 0});
}
}
}
},
true);
}
static bool hid_numpad_input_callback(InputEvent* event, void* context) {
furi_assert(context);
HidNumpad* hid_numpad = context;
bool consumed = false;
if(event->type == InputTypeLong && event->key == InputKeyBack) {
hid_hal_keyboard_release_all(hid_numpad->hid);
} else {
hid_numpad_process(hid_numpad, event);
consumed = true;
}
return consumed;
}
HidNumpad* hid_numpad_alloc(Hid* bt_hid) {
HidNumpad* hid_numpad = malloc(sizeof(HidNumpad));
hid_numpad->view = view_alloc();
hid_numpad->hid = bt_hid;
view_set_context(hid_numpad->view, hid_numpad);
view_allocate_model(hid_numpad->view, ViewModelTypeLocking, sizeof(HidNumpadModel));
view_set_orientation(hid_numpad->view, ViewOrientationVerticalFlip);
view_set_draw_callback(hid_numpad->view, hid_numpad_draw_callback);
view_set_input_callback(hid_numpad->view, hid_numpad_input_callback);
with_view_model(
hid_numpad->view,
HidNumpadModel * model,
{
model->transport = bt_hid->transport;
model->y = 0;
},
true);
return hid_numpad;
}
void hid_numpad_free(HidNumpad* hid_numpad) {
furi_assert(hid_numpad);
view_free(hid_numpad->view);
free(hid_numpad);
}
View* hid_numpad_get_view(HidNumpad* hid_numpad) {
furi_assert(hid_numpad);
return hid_numpad->view;
}
void hid_numpad_set_connected_status(HidNumpad* hid_numpad, bool connected) {
furi_assert(hid_numpad);
with_view_model(
hid_numpad->view, HidNumpadModel * model, { model->connected = connected; }, true);
}