unleashed-firmware/applications/subghz/scenes/subghz_scene_receiver_config.c

202 lines
7.3 KiB
C

#include "../subghz_i.h"
#define PRESET_COUNT 4
const char* const preset_text[PRESET_COUNT] = {
"AM270",
"AM650",
"FM238",
"FM476",
};
const uint32_t preset_value[PRESET_COUNT] = {
FuriHalSubGhzPresetOok270Async, /** OOK, bandwidth 270kHz, asynchronous */
FuriHalSubGhzPresetOok650Async, /** OOK, bandwidth 650kHz, asynchronous */
FuriHalSubGhzPreset2FSKDev238Async, /** FM, deviation 2.380371 kHz, asynchronous */
FuriHalSubGhzPreset2FSKDev476Async, /** FM, deviation 4.760742 kHz, asynchronous */
};
#define HOPPING_COUNT 2
const char* const hopping_text[HOPPING_COUNT] = {
"OFF",
"ON",
};
const uint32_t hopping_value[HOPPING_COUNT] = {
SubGhzHopperStateOFF,
SubGhzHopperStateRunnig,
};
uint8_t subghz_scene_receiver_config_uint32_value_index(
const uint32_t value,
const uint32_t values[],
uint8_t values_count) {
int64_t last_value = INT64_MIN;
uint8_t index = 0;
for(uint8_t i = 0; i < values_count; i++) {
if((value >= last_value) && (value <= values[i])) {
index = i;
break;
}
last_value = values[i];
}
return index;
}
uint8_t subghz_scene_receiver_config_next_frequency(const uint32_t value, void* context) {
furi_assert(context);
SubGhz* subghz = context;
uint8_t index = 0;
for(uint8_t i = 0; i < subghz_setting_get_frequency_count(subghz->setting); i++) {
if(value == subghz_setting_get_frequency(subghz->setting, i)) {
index = i;
break;
} else {
index = subghz_setting_get_frequency_default_index(subghz->setting);
}
}
return index;
}
uint8_t subghz_scene_receiver_config_hopper_value_index(
const uint32_t value,
const uint32_t values[],
uint8_t values_count,
void* context) {
furi_assert(context);
UNUSED(values_count);
SubGhz* subghz = context;
if(value == values[0]) {
return 0;
} else {
variable_item_set_current_value_text(
(VariableItem*)scene_manager_get_scene_state(
subghz->scene_manager, SubGhzSceneReceiverConfig),
" -----");
return 1;
}
}
static void subghz_scene_receiver_config_set_frequency(VariableItem* item) {
SubGhz* subghz = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
if(subghz->txrx->hopper_state == SubGhzHopperStateOFF) {
char text_buf[10] = {0};
sprintf(
text_buf,
"%lu.%02lu",
subghz_setting_get_frequency(subghz->setting, index) / 1000000,
(subghz_setting_get_frequency(subghz->setting, index) % 1000000) / 10000);
variable_item_set_current_value_text(item, text_buf);
subghz->txrx->frequency = subghz_setting_get_frequency(subghz->setting, index);
} else {
variable_item_set_current_value_index(
item, subghz_setting_get_frequency_default_index(subghz->setting));
}
}
static void subghz_scene_receiver_config_set_preset(VariableItem* item) {
SubGhz* subghz = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, preset_text[index]);
subghz->txrx->preset = preset_value[index];
}
static void subghz_scene_receiver_config_set_hopping_runing(VariableItem* item) {
SubGhz* subghz = variable_item_get_context(item);
uint8_t index = variable_item_get_current_value_index(item);
variable_item_set_current_value_text(item, hopping_text[index]);
if(hopping_value[index] == SubGhzHopperStateOFF) {
char text_buf[10] = {0};
sprintf(
text_buf,
"%lu.%02lu",
subghz_setting_get_default_frequency(subghz->setting) / 1000000,
(subghz_setting_get_default_frequency(subghz->setting) % 1000000) / 10000);
variable_item_set_current_value_text(
(VariableItem*)scene_manager_get_scene_state(
subghz->scene_manager, SubGhzSceneReceiverConfig),
text_buf);
subghz->txrx->frequency = subghz_setting_get_default_frequency(subghz->setting);
variable_item_set_current_value_index(
(VariableItem*)scene_manager_get_scene_state(
subghz->scene_manager, SubGhzSceneReceiverConfig),
subghz_setting_get_frequency_default_index(subghz->setting));
} else {
variable_item_set_current_value_text(
(VariableItem*)scene_manager_get_scene_state(
subghz->scene_manager, SubGhzSceneReceiverConfig),
" -----");
variable_item_set_current_value_index(
(VariableItem*)scene_manager_get_scene_state(
subghz->scene_manager, SubGhzSceneReceiverConfig),
subghz_setting_get_frequency_default_index(subghz->setting));
}
subghz->txrx->hopper_state = hopping_value[index];
}
void subghz_scene_receiver_config_on_enter(void* context) {
SubGhz* subghz = context;
VariableItem* item;
uint8_t value_index;
item = variable_item_list_add(
subghz->variable_item_list,
"Frequency:",
subghz_setting_get_frequency_count(subghz->setting),
subghz_scene_receiver_config_set_frequency,
subghz);
value_index = subghz_scene_receiver_config_next_frequency(subghz->txrx->frequency, subghz);
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneReceiverConfig, (uint32_t)item);
variable_item_set_current_value_index(item, value_index);
char text_buf[10] = {0};
sprintf(
text_buf,
"%lu.%02lu",
subghz_setting_get_frequency(subghz->setting, value_index) / 1000000,
(subghz_setting_get_frequency(subghz->setting, value_index) % 1000000) / 10000);
variable_item_set_current_value_text(item, text_buf);
if(scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneReadRAW) !=
SubGhzCustomEventManagerSet) {
item = variable_item_list_add(
subghz->variable_item_list,
"Hopping:",
HOPPING_COUNT,
subghz_scene_receiver_config_set_hopping_runing,
subghz);
value_index = subghz_scene_receiver_config_hopper_value_index(
subghz->txrx->hopper_state, hopping_value, HOPPING_COUNT, subghz);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, hopping_text[value_index]);
}
item = variable_item_list_add(
subghz->variable_item_list,
"Modulation:",
PRESET_COUNT,
subghz_scene_receiver_config_set_preset,
subghz);
value_index = subghz_scene_receiver_config_uint32_value_index(
subghz->txrx->preset, preset_value, PRESET_COUNT);
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, preset_text[value_index]);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdVariableItemList);
}
bool subghz_scene_receiver_config_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
}
void subghz_scene_receiver_config_on_exit(void* context) {
SubGhz* subghz = context;
variable_item_list_reset(subghz->variable_item_list);
scene_manager_set_scene_state(
subghz->scene_manager, SubGhzSceneReadRAW, SubGhzCustomEventManagerNoSet);
}