mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 21:13:16 +00:00
d1f523687e
* dolphin scene draft wip * gui/elements multiline framed text added * zoom poc * item callbacks * engine tweaks * move scenes out of services * improve dolphin gfx selection * glitch hints * dialogue typewriter effect * app loading from scenes app, small action changes, passport app(WIP) * removed passport from main dolphin app, added statusbar * small elements position fixes * fix thread alloc, dolphin and dolphin_scene free functions, other minor issues * sleep emote improvements * Dolpin: fix memory leaks, variable namings and etc Co-authored-by: gornekich <44112859+gornekich@users.noreply.github.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
66 lines
986 B
C
66 lines
986 B
C
#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct IconData IconData;
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typedef struct Icon Icon;
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/*
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* Allocate icon instance with const icon data.
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* always returns Icon or stops system if not enough memory
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*/
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Icon* icon_alloc(const IconData* data);
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/*
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* Release icon instance
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*/
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void icon_free(Icon* icon);
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/*
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* Get icon width
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*/
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uint8_t icon_get_width(Icon* icon);
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/*
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* Get icon height
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*/
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uint8_t icon_get_height(Icon* icon);
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/*
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* Check if icon is animated
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*/
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bool icon_is_animated(Icon* icon);
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/*
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* Check if icon animation is active
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*/
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bool icon_is_animating(Icon* icon);
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/*
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* Start icon animation
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*/
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void icon_start_animation(Icon* icon);
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/*
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* Stop icon animation
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*/
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void icon_stop_animation(Icon* icon);
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/*
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* Get current frame
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*/
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uint8_t icon_get_current_frame(Icon* icon);
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/*
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* Returns true if current frame is a last one
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*/
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bool icon_is_last_frame(Icon* icon);
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#ifdef __cplusplus
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}
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#endif
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