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https://github.com/DarkFlippers/unleashed-firmware
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122 lines
4.1 KiB
C
122 lines
4.1 KiB
C
#include "../types/common.h"
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#include "scene_director.h"
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#include "authenticate/totp_scene_authenticate.h"
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#include "generate_token/totp_scene_generate_token.h"
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#include "add_new_token/totp_scene_add_new_token.h"
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#include "token_menu/totp_scene_token_menu.h"
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#include "app_settings/totp_app_settings.h"
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void totp_scene_director_activate_scene(
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PluginState* const plugin_state,
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Scene scene,
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const void* context) {
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plugin_state->changing_scene = true;
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totp_scene_director_deactivate_active_scene(plugin_state);
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switch(scene) {
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case TotpSceneGenerateToken:
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totp_scene_generate_token_activate(plugin_state, context);
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break;
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case TotpSceneAuthentication:
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totp_scene_authenticate_activate(plugin_state);
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break;
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case TotpSceneAddNewToken:
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totp_scene_add_new_token_activate(plugin_state, context);
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break;
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case TotpSceneTokenMenu:
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totp_scene_token_menu_activate(plugin_state, context);
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break;
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case TotpSceneAppSettings:
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totp_scene_app_settings_activate(plugin_state, context);
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break;
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case TotpSceneNone:
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break;
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}
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plugin_state->current_scene = scene;
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plugin_state->changing_scene = false;
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}
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void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state) {
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switch(plugin_state->current_scene) {
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case TotpSceneGenerateToken:
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totp_scene_generate_token_deactivate(plugin_state);
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break;
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case TotpSceneAuthentication:
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totp_scene_authenticate_deactivate(plugin_state);
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break;
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case TotpSceneAddNewToken:
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totp_scene_add_new_token_deactivate(plugin_state);
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break;
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case TotpSceneTokenMenu:
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totp_scene_token_menu_deactivate(plugin_state);
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break;
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case TotpSceneAppSettings:
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totp_scene_app_settings_deactivate(plugin_state);
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break;
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case TotpSceneNone:
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break;
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}
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}
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void totp_scene_director_init_scenes(PluginState* const plugin_state) {
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totp_scene_authenticate_init(plugin_state);
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totp_scene_generate_token_init(plugin_state);
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totp_scene_add_new_token_init(plugin_state);
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totp_scene_token_menu_init(plugin_state);
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totp_scene_app_settings_init(plugin_state);
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}
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void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state) {
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switch(plugin_state->current_scene) {
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case TotpSceneGenerateToken:
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totp_scene_generate_token_render(canvas, plugin_state);
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break;
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case TotpSceneAuthentication:
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totp_scene_authenticate_render(canvas, plugin_state);
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break;
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case TotpSceneAddNewToken:
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totp_scene_add_new_token_render(canvas, plugin_state);
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break;
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case TotpSceneTokenMenu:
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totp_scene_token_menu_render(canvas, plugin_state);
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break;
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case TotpSceneAppSettings:
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totp_scene_app_settings_render(canvas, plugin_state);
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break;
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case TotpSceneNone:
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break;
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}
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}
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void totp_scene_director_dispose(PluginState* const plugin_state) {
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totp_scene_generate_token_free(plugin_state);
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totp_scene_authenticate_free(plugin_state);
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totp_scene_add_new_token_free(plugin_state);
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totp_scene_token_menu_free(plugin_state);
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totp_scene_app_settings_free(plugin_state);
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}
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bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state) {
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bool processing = true;
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switch(plugin_state->current_scene) {
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case TotpSceneGenerateToken:
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processing = totp_scene_generate_token_handle_event(event, plugin_state);
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break;
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case TotpSceneAuthentication:
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processing = totp_scene_authenticate_handle_event(event, plugin_state);
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break;
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case TotpSceneAddNewToken:
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processing = totp_scene_add_new_token_handle_event(event, plugin_state);
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break;
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case TotpSceneTokenMenu:
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processing = totp_scene_token_menu_handle_event(event, plugin_state);
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break;
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case TotpSceneAppSettings:
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processing = totp_scene_app_settings_handle_event(event, plugin_state);
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break;
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case TotpSceneNone:
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break;
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}
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return processing;
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}
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