mirror of
https://github.com/DarkFlippers/unleashed-firmware
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a7ab4b9c32
* Added new image DolphinSaved_113x58.png for all "saved" pages * New image DolphinDone_80x58.png added * Replaced dolphins on all scenes accroding to new UI specs * New success dolphin image added * Success scene image replaced * Changed image and text for update initial scene * Image and text adjusted for "Original restored" scene * Removed old DolphinNice_96x59.png image * New image for LFRFID scene * Removed unused image * New UI image added to assets * Replaced warning dolphin on mf_classic write initial fail scene * Removed old image * Changed image on scenes to a new one * New dolphin mafia image * Replaced dolphin mafia image to a new one * Removed DolphinMafia_115x62.png * New check symbol on completed state for detect_reader * Adjusted layout elements position * Removed second switching to popup view in order to achieve control in support callbacks In general now we show generic scene and after that in on_enter callback we can redefine it for particular protocol * CardDetected event now also triggers on_event callback * Now on AuthRequest we throw CardDetected custom event * Added callback for read_on_event * Now we show different screen while reading and unlocking * Fixed missing asstes for some scenes * Update DolphinMafia_119x62.png * Adjusted all the scenes with DolphinMafia image * Scenes with save image adjusted * Removed unnecessary assets DolphinMafia_119x62.png and DolphinSaved_113x58.png * All common dolphins moved to Dolphin folder * Moved DolphinReadingSuccess_59x63.png to Dolphin folder * Set proper led color for detect and read scenes * Added new notification sequence for semi_success results * Use new sequence for semi_success nfc reads * Different events are now throwed depending on read result * Added handling of incomplete event for ultralight cards * Replaced image for iButton scene * Updated API for f18 * Fixed issue with unlock retry sequence * Fix after review * Success notification replaced to semi success in case of incomplete mf classic reading * New text for read scene * New read result sound notification logic for mf classic cards * Change MIFARE name accroding to new requirements * New QR code image for MFKey app * Update nfc_scene_mf_classic_mfkey_complete.c scene according to new UI requirements * Update detect_reader.c and check_big_20x17.png * New nfc save confirm scene added * Implemented new flow for 'Detect Reader button' after partial mf classic read according to new UI * UID for 15693 tags now shown on the new line * Fix nfc unit tests * Revert "Fix nfc unit tests" This reverts commit685ed6bfad
. * Rolled back all Mifare renamings in library files * Revert "Change MIFARE name accroding to new requirements" This reverts commitcfb974dc1f
. * Now Mifare word is changed only on the app level without changes to lib level Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: gornekich <n.gorbadey@gmail.com>
48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
#include "../nfc_app_i.h"
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void nfc_scene_save_success_popup_callback(void* context) {
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NfcApp* nfc = context;
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view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit);
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}
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void nfc_scene_save_success_on_enter(void* context) {
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NfcApp* nfc = context;
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// Setup view
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Popup* popup = nfc->popup;
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popup_set_icon(popup, 36, 5, &I_DolphinSaved_92x58);
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popup_set_header(popup, "Saved", 15, 19, AlignLeft, AlignBottom);
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popup_set_timeout(popup, 1500);
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popup_set_context(popup, nfc);
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popup_set_callback(popup, nfc_scene_save_success_popup_callback);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
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}
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bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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NfcApp* nfc = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == NfcCustomEventViewExit) {
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if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneMfClassicKeys)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneMfClassicKeys);
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} else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSaveConfirm)) {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicDetectReader);
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consumed = true;
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} else {
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consumed = scene_manager_search_and_switch_to_another_scene(
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nfc->scene_manager, NfcSceneFileSelect);
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}
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}
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}
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return consumed;
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}
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void nfc_scene_save_success_on_exit(void* context) {
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NfcApp* nfc = context;
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// Clear view
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popup_reset(nfc->popup);
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}
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