mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 03:33:08 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
#include "infrared_debug_view.h"
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#include <stdlib.h>
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#include <string.h>
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#include <gui/canvas.h>
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#include <gui/elements.h>
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#define INFRARED_DEBUG_TEXT_LENGTH 64
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struct InfraredDebugView {
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View* view;
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};
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typedef struct {
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char text[INFRARED_DEBUG_TEXT_LENGTH];
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} InfraredDebugViewModel;
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static void infrared_debug_view_draw_callback(Canvas* canvas, void* model) {
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InfraredDebugViewModel* debug_view_model = model;
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canvas_clear(canvas);
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_aligned(canvas, 64, 0, AlignCenter, AlignTop, "INFRARED monitor\n");
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canvas_set_font(canvas, FontKeyboard);
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if(strlen(debug_view_model->text)) {
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elements_multiline_text_aligned(
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canvas, 64, 43, AlignCenter, AlignCenter, debug_view_model->text);
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}
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}
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InfraredDebugView* infrared_debug_view_alloc() {
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InfraredDebugView* debug_view = malloc(sizeof(InfraredDebugView));
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debug_view->view = view_alloc();
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view_allocate_model(debug_view->view, ViewModelTypeLocking, sizeof(InfraredDebugViewModel));
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view_set_draw_callback(debug_view->view, infrared_debug_view_draw_callback);
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view_set_context(debug_view->view, debug_view);
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return debug_view;
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}
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void infrared_debug_view_free(InfraredDebugView* debug_view) {
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view_free(debug_view->view);
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free(debug_view);
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}
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View* infrared_debug_view_get_view(InfraredDebugView* debug_view) {
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return debug_view->view;
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}
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void infrared_debug_view_set_text(InfraredDebugView* debug_view, const char* fmt, ...) {
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va_list args;
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va_start(args, fmt);
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InfraredDebugViewModel* model = view_get_model(debug_view->view);
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vsnprintf(model->text, INFRARED_DEBUG_TEXT_LENGTH, fmt, args);
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view_commit_model(debug_view->view, true);
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va_end(args);
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}
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