mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-26 20:53:07 +00:00
166 lines
No EOL
6 KiB
C
166 lines
No EOL
6 KiB
C
#include "morse_code_worker.h"
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/elements.h>
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#include <input/input.h>
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#include <stdlib.h>
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#include <furi_hal.h>
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#include <string.h>
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static const float MORSE_CODE_VOLUMES[] = {0, .25, .5, .75, 1};
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typedef struct {
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FuriString* words;
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uint8_t volume;
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uint32_t dit_delta;
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} MorseCodeModel;
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typedef struct {
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MorseCodeModel* model;
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FuriMutex** model_mutex;
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FuriMessageQueue* input_queue;
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ViewPort* view_port;
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Gui* gui;
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MorseCodeWorker* worker;
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} MorseCode;
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static void render_callback(Canvas* const canvas, void* ctx) {
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MorseCode* morse_code = ctx;
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furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
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// border around the edge of the screen
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canvas_set_font(canvas, FontPrimary);
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//write words
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elements_multiline_text_aligned(
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canvas, 64, 30, AlignCenter, AlignCenter, furi_string_get_cstr(morse_code->model->words));
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// volume view_port
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uint8_t vol_bar_x_pos = 124;
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uint8_t vol_bar_y_pos = 0;
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const uint8_t volume_h = (64 / (COUNT_OF(MORSE_CODE_VOLUMES) - 1)) * morse_code->model->volume;
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canvas_draw_frame(canvas, vol_bar_x_pos, vol_bar_y_pos, 4, 64);
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canvas_draw_box(canvas, vol_bar_x_pos, vol_bar_y_pos + (64 - volume_h), 4, volume_h);
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//dit bpm
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canvas_draw_str_aligned(
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canvas,
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0,
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10,
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AlignLeft,
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AlignCenter,
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furi_string_get_cstr(
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furi_string_alloc_printf("Dit: %ld ms", morse_code->model->dit_delta)));
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//button info
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elements_button_center(canvas, "Press/Hold");
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furi_mutex_release(morse_code->model_mutex);
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}
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static void input_callback(InputEvent* input_event, void* ctx) {
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MorseCode* morse_code = ctx;
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furi_message_queue_put(morse_code->input_queue, input_event, FuriWaitForever);
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}
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static void morse_code_worker_callback(FuriString* words, void* context) {
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MorseCode* morse_code = context;
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furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
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morse_code->model->words = words;
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furi_mutex_release(morse_code->model_mutex);
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view_port_update(morse_code->view_port);
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}
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MorseCode* morse_code_alloc() {
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MorseCode* instance = malloc(sizeof(MorseCode));
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instance->model = malloc(sizeof(MorseCodeModel));
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instance->model->words = furi_string_alloc_set_str("");
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instance->model->volume = 3;
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instance->model->dit_delta = 150;
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instance->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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instance->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
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instance->worker = morse_code_worker_alloc();
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morse_code_worker_set_callback(instance->worker, morse_code_worker_callback, instance);
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instance->view_port = view_port_alloc();
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view_port_draw_callback_set(instance->view_port, render_callback, instance);
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view_port_input_callback_set(instance->view_port, input_callback, instance);
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// Open GUI and register view_port
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instance->gui = furi_record_open(RECORD_GUI);
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gui_add_view_port(instance->gui, instance->view_port, GuiLayerFullscreen);
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return instance;
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}
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void morse_code_free(MorseCode* instance) {
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gui_remove_view_port(instance->gui, instance->view_port);
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furi_record_close(RECORD_GUI);
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view_port_free(instance->view_port);
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morse_code_worker_free(instance->worker);
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furi_message_queue_free(instance->input_queue);
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furi_mutex_free(instance->model_mutex);
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free(instance->model);
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free(instance);
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}
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int32_t morse_code_app() {
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MorseCode* morse_code = morse_code_alloc();
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InputEvent input;
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morse_code_worker_start(morse_code->worker);
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morse_code_worker_set_volume(
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morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
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morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
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while(furi_message_queue_get(morse_code->input_queue, &input, FuriWaitForever) ==
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FuriStatusOk) {
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furi_check(furi_mutex_acquire(morse_code->model_mutex, FuriWaitForever) == FuriStatusOk);
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if(input.key == InputKeyBack && input.type == InputTypeLong) {
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furi_mutex_release(morse_code->model_mutex);
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break;
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} else if(input.key == InputKeyBack && input.type == InputTypeShort) {
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morse_code_worker_reset_text(morse_code->worker);
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} else if(input.key == InputKeyOk) {
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if(input.type == InputTypePress)
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morse_code_worker_play(morse_code->worker, true);
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else if(input.type == InputTypeRelease)
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morse_code_worker_play(morse_code->worker, false);
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} else if(input.key == InputKeyUp && input.type == InputTypePress) {
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if(morse_code->model->volume < COUNT_OF(MORSE_CODE_VOLUMES) - 1)
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morse_code->model->volume++;
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morse_code_worker_set_volume(
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morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
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} else if(input.key == InputKeyDown && input.type == InputTypePress) {
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if(morse_code->model->volume > 0) morse_code->model->volume--;
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morse_code_worker_set_volume(
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morse_code->worker, MORSE_CODE_VOLUMES[morse_code->model->volume]);
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} else if(input.key == InputKeyLeft && input.type == InputTypePress) {
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if(morse_code->model->dit_delta > 10) morse_code->model->dit_delta -= 10;
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morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
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} else if(input.key == InputKeyRight && input.type == InputTypePress) {
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if(morse_code->model->dit_delta >= 10) morse_code->model->dit_delta += 10;
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morse_code_worker_set_dit_delta(morse_code->worker, morse_code->model->dit_delta);
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}
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FURI_LOG_D(
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"Input",
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"%s %s %ld",
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input_get_key_name(input.key),
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input_get_type_name(input.type),
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input.sequence);
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furi_mutex_release(morse_code->model_mutex);
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view_port_update(morse_code->view_port);
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}
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morse_code_worker_stop(morse_code->worker);
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morse_code_free(morse_code);
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return 0;
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} |