unleashed-firmware/lib/ibutton/ibutton_worker.c
2024-03-25 13:53:32 +03:00

216 lines
6.5 KiB
C

#include "ibutton_worker_i.h"
#include "ibutton_protocols.h"
#include <core/check.h>
typedef enum {
iButtonMessageEnd,
iButtonMessageStop,
iButtonMessageRead,
iButtonMessageWriteBlank,
iButtonMessageWriteCopy,
iButtonMessageEmulate,
iButtonMessageNotifyEmulate,
} iButtonMessageType;
typedef struct {
iButtonMessageType type;
union {
iButtonKey* key;
} data;
} iButtonMessage;
static int32_t ibutton_worker_thread(void* thread_context);
iButtonWorker* ibutton_worker_alloc(iButtonProtocols* protocols) {
furi_check(protocols);
iButtonWorker* worker = malloc(sizeof(iButtonWorker));
worker->protocols = protocols;
worker->messages = furi_message_queue_alloc(1, sizeof(iButtonMessage));
worker->mode_index = iButtonWorkerModeIdle;
worker->thread = furi_thread_alloc_ex("iButtonWorker", 2048, ibutton_worker_thread, worker);
return worker;
}
void ibutton_worker_read_set_callback(
iButtonWorker* worker,
iButtonWorkerReadCallback callback,
void* context) {
furi_check(worker);
furi_check(worker->mode_index == iButtonWorkerModeIdle);
worker->read_cb = callback;
worker->cb_ctx = context;
}
void ibutton_worker_write_set_callback(
iButtonWorker* worker,
iButtonWorkerWriteCallback callback,
void* context) {
furi_check(worker);
furi_check(worker->mode_index == iButtonWorkerModeIdle);
worker->write_cb = callback;
worker->cb_ctx = context;
}
void ibutton_worker_emulate_set_callback(
iButtonWorker* worker,
iButtonWorkerEmulateCallback callback,
void* context) {
furi_check(worker);
furi_check(worker->mode_index == iButtonWorkerModeIdle);
worker->emulate_cb = callback;
worker->cb_ctx = context;
}
void ibutton_worker_read_start(iButtonWorker* worker, iButtonKey* key) {
furi_check(worker);
iButtonMessage message = {.type = iButtonMessageRead, .data.key = key};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
}
void ibutton_worker_write_blank_start(iButtonWorker* worker, iButtonKey* key) {
furi_check(worker);
furi_check(key);
iButtonMessage message = {.type = iButtonMessageWriteBlank, .data.key = key};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
}
void ibutton_worker_write_copy_start(iButtonWorker* worker, iButtonKey* key) {
furi_check(worker);
furi_check(key);
iButtonMessage message = {.type = iButtonMessageWriteCopy, .data.key = key};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
}
void ibutton_worker_emulate_start(iButtonWorker* worker, iButtonKey* key) {
furi_check(worker);
iButtonMessage message = {.type = iButtonMessageEmulate, .data.key = key};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
}
void ibutton_worker_stop(iButtonWorker* worker) {
furi_check(worker);
iButtonMessage message = {.type = iButtonMessageStop};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
}
void ibutton_worker_free(iButtonWorker* worker) {
furi_check(worker);
furi_message_queue_free(worker->messages);
furi_thread_free(worker->thread);
free(worker);
}
void ibutton_worker_start_thread(iButtonWorker* worker) {
furi_check(worker);
furi_thread_start(worker->thread);
}
void ibutton_worker_stop_thread(iButtonWorker* worker) {
furi_check(worker);
iButtonMessage message = {.type = iButtonMessageEnd};
furi_check(
furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
furi_thread_join(worker->thread);
}
void ibutton_worker_switch_mode(iButtonWorker* worker, iButtonWorkerMode mode) {
ibutton_worker_modes[worker->mode_index].stop(worker);
worker->mode_index = mode;
ibutton_worker_modes[worker->mode_index].start(worker);
}
void ibutton_worker_notify_emulate(iButtonWorker* worker) {
iButtonMessage message = {.type = iButtonMessageNotifyEmulate};
// we're running in an interrupt context, so we can't wait
// and we can drop message if queue is full, that's ok for that message
furi_message_queue_put(worker->messages, &message, 0);
}
void ibutton_worker_set_key_p(iButtonWorker* worker, iButtonKey* key) {
worker->key = key;
}
static int32_t ibutton_worker_thread(void* thread_context) {
iButtonWorker* worker = thread_context;
bool running = true;
iButtonMessage message;
FuriStatus status;
ibutton_worker_modes[worker->mode_index].start(worker);
while(running) {
status = furi_message_queue_get(
worker->messages, &message, ibutton_worker_modes[worker->mode_index].quant);
if(status == FuriStatusOk) {
switch(message.type) {
case iButtonMessageEnd:
ibutton_worker_switch_mode(worker, iButtonWorkerModeIdle);
ibutton_worker_set_key_p(worker, NULL);
running = false;
break;
case iButtonMessageStop:
ibutton_worker_switch_mode(worker, iButtonWorkerModeIdle);
ibutton_worker_set_key_p(worker, NULL);
break;
case iButtonMessageRead:
ibutton_worker_set_key_p(worker, message.data.key);
ibutton_worker_switch_mode(worker, iButtonWorkerModeRead);
break;
case iButtonMessageWriteBlank:
ibutton_worker_set_key_p(worker, message.data.key);
ibutton_worker_switch_mode(worker, iButtonWorkerModeWriteBlank);
break;
case iButtonMessageWriteCopy:
ibutton_worker_set_key_p(worker, message.data.key);
ibutton_worker_switch_mode(worker, iButtonWorkerModeWriteCopy);
break;
case iButtonMessageEmulate:
ibutton_worker_set_key_p(worker, message.data.key);
ibutton_worker_switch_mode(worker, iButtonWorkerModeEmulate);
break;
case iButtonMessageNotifyEmulate:
if(worker->emulate_cb) {
worker->emulate_cb(worker->cb_ctx, true);
}
break;
}
} else if(status == FuriStatusErrorTimeout) {
ibutton_worker_modes[worker->mode_index].tick(worker);
} else {
furi_crash("iButton worker error");
}
}
ibutton_worker_modes[worker->mode_index].stop(worker);
return 0;
}