mirror of
https://github.com/DarkFlippers/unleashed-firmware
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5431257470
* Desktop: ensure that animation is unloaded before app start * Desktop: unload animation only if it is loaded
93 lines
2.4 KiB
C
93 lines
2.4 KiB
C
#pragma once
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#include "desktop.h"
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#include "animations/animation_manager.h"
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#include "views/desktop_view_pin_timeout.h"
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#include "views/desktop_view_pin_input.h"
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#include "views/desktop_view_locked.h"
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#include "views/desktop_view_main.h"
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#include "views/desktop_view_lock_menu.h"
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#include "views/desktop_view_debug.h"
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#include "views/desktop_view_slideshow.h"
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#include <desktop/desktop_settings.h>
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view_stack.h>
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#include <gui/view_dispatcher.h>
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#include <gui/modules/popup.h>
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#include <gui/scene_manager.h>
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#include <loader/loader.h>
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#include <notification/notification_app.h>
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#define STATUS_BAR_Y_SHIFT 13
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typedef enum {
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DesktopViewIdMain,
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DesktopViewIdLockMenu,
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DesktopViewIdLocked,
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DesktopViewIdDebug,
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DesktopViewIdHwMismatch,
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DesktopViewIdPinInput,
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DesktopViewIdPinTimeout,
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DesktopViewIdSlideshow,
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DesktopViewIdTotal,
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} DesktopViewId;
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struct Desktop {
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// Scene
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FuriThread* scene_thread;
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// GUI
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Gui* gui;
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ViewDispatcher* view_dispatcher;
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SceneManager* scene_manager;
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Popup* hw_mismatch_popup;
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DesktopLockMenuView* lock_menu;
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DesktopDebugView* debug_view;
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DesktopViewLocked* locked_view;
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DesktopMainView* main_view;
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DesktopViewPinTimeout* pin_timeout_view;
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DesktopSlideshowView* slideshow_view;
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ViewStack* main_view_stack;
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ViewStack* locked_view_stack;
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DesktopSettings settings;
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DesktopViewPinInput* pin_input_view;
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ViewPort* lock_icon_viewport;
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ViewPort* dummy_mode_icon_viewport;
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ViewPort* clock_viewport;
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ViewPort* stealth_mode_icon_viewport;
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AnimationManager* animation_manager;
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Loader* loader;
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NotificationApp* notification;
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FuriPubSubSubscription* app_start_stop_subscription;
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FuriPubSub* input_events_pubsub;
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FuriPubSubSubscription* input_events_subscription;
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FuriTimer* auto_lock_timer;
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FuriTimer* update_clock_timer;
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FuriPubSub* status_pubsub;
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uint8_t time_hour;
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uint8_t time_minute;
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bool time_format_12 : 1; // 1 - 12 hour, 0 - 24H
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bool in_transition : 1;
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FuriSemaphore* animation_semaphore;
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};
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Desktop* desktop_alloc(void);
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void desktop_free(Desktop* desktop);
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void desktop_lock(Desktop* desktop);
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void desktop_unlock(Desktop* desktop);
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void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled);
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void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled);
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