unleashed-firmware/applications/services/gui/modules/byte_input.h

69 lines
1.7 KiB
C

/**
* @file byte_input.h
* GUI: ByteInput keyboard view module API
*/
#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/** Byte input anonymous structure */
typedef struct ByteInput ByteInput;
/** callback that is executed on save button press */
typedef void (*ByteInputCallback)(void* context);
/** callback that is executed when byte buffer is changed */
typedef void (*ByteChangedCallback)(void* context);
/** Allocate and initialize byte input. This byte input is used to enter bytes.
*
* @return ByteInput instance pointer
*/
ByteInput* byte_input_alloc();
/** Deinitialize and free byte input
*
* @param byte_input Byte input instance
*/
void byte_input_free(ByteInput* byte_input);
/** Get byte input view
*
* @param byte_input byte input instance
*
* @return View instance that can be used for embedding
*/
View* byte_input_get_view(ByteInput* byte_input);
/** Set byte input result callback
*
* @param byte_input byte input instance
* @param input_callback input callback fn
* @param changed_callback changed callback fn
* @param callback_context callback context
* @param bytes buffer to use
* @param bytes_count buffer length
*/
void byte_input_set_result_callback(
ByteInput* byte_input,
ByteInputCallback input_callback,
ByteChangedCallback changed_callback,
void* callback_context,
uint8_t* bytes,
uint8_t bytes_count);
/** Set byte input header text
*
* @param byte_input byte input instance
* @param text text to be shown
*/
void byte_input_set_header_text(ByteInput* byte_input, const char* text);
#ifdef __cplusplus
}
#endif