mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 21:13:16 +00:00
f385340b2e
* SubGhz: refactoring * WeGet: Add support for outputting formatted lines, events center button pressed, center button released * Variable Item: slightly changed the display of data on the screen * SubGhz: add show errors, add show preset, refactoring * SubGhz: refactoring transmitter * SubGhz: removed unused modules * SubGhz: Add FuriHalSubGhzPresetOok270Async setting menu * SubGhz: fix annotation * SubGhz: add support Nero Radio Co-authored-by: あく <alleteam@gmail.com>
297 lines
No EOL
9.8 KiB
C
297 lines
No EOL
9.8 KiB
C
#include "variable-item-list.h"
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#include "gui/canvas.h"
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#include <m-array.h>
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#include <furi.h>
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#include <gui/elements.h>
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#include <stdint.h>
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struct VariableItem {
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const char* label;
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uint8_t current_value_index;
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string_t current_value_text;
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uint8_t values_count;
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VariableItemChangeCallback change_callback;
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void* context;
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};
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ARRAY_DEF(VariableItemArray, VariableItem, M_POD_OPLIST);
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struct VariableItemList {
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View* view;
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};
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typedef struct {
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VariableItemArray_t items;
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uint8_t position;
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uint8_t window_position;
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} VariableItemListModel;
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static void variable_item_list_process_up(VariableItemList* variable_item_list);
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static void variable_item_list_process_down(VariableItemList* variable_item_list);
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static void variable_item_list_process_left(VariableItemList* variable_item_list);
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static void variable_item_list_process_right(VariableItemList* variable_item_list);
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static void variable_item_list_draw_callback(Canvas* canvas, void* _model) {
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VariableItemListModel* model = _model;
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const uint8_t item_height = 16;
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const uint8_t item_width = 123;
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canvas_clear(canvas);
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uint8_t position = 0;
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VariableItemArray_it_t it;
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canvas_set_font(canvas, FontSecondary);
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for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
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VariableItemArray_next(it)) {
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uint8_t item_position = position - model->window_position;
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uint8_t items_on_screen = 4;
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uint8_t y_offset = 0;
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if(item_position < items_on_screen) {
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const VariableItem* item = VariableItemArray_cref(it);
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uint8_t item_y = y_offset + (item_position * item_height);
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uint8_t item_text_y = item_y + item_height - 4;
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if(position == model->position) {
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canvas_set_color(canvas, ColorBlack);
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elements_slightly_rounded_box(canvas, 0, item_y + 1, item_width, item_height - 2);
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canvas_set_color(canvas, ColorWhite);
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} else {
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canvas_set_color(canvas, ColorBlack);
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}
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canvas_draw_str(canvas, 6, item_text_y, item->label);
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if(item->current_value_index > 0) {
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canvas_draw_str(canvas, 73, item_text_y, "<");
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}
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canvas_draw_str(canvas, 80, item_text_y, string_get_cstr(item->current_value_text));
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if(item->current_value_index < (item->values_count - 1)) {
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canvas_draw_str(canvas, 115, item_text_y, ">");
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}
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}
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position++;
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}
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elements_scrollbar(canvas, model->position, VariableItemArray_size(model->items));
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}
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static bool variable_item_list_input_callback(InputEvent* event, void* context) {
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VariableItemList* variable_item_list = context;
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furi_assert(variable_item_list);
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bool consumed = false;
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if(event->type == InputTypeShort) {
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switch(event->key) {
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case InputKeyUp:
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consumed = true;
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variable_item_list_process_up(variable_item_list);
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break;
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case InputKeyDown:
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consumed = true;
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variable_item_list_process_down(variable_item_list);
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break;
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case InputKeyLeft:
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consumed = true;
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variable_item_list_process_left(variable_item_list);
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break;
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case InputKeyRight:
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consumed = true;
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variable_item_list_process_right(variable_item_list);
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void variable_item_list_process_up(VariableItemList* variable_item_list) {
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with_view_model(
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variable_item_list->view, (VariableItemListModel * model) {
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uint8_t items_on_screen = 4;
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if(model->position > 0) {
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model->position--;
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if(((model->position - model->window_position) < 1) &&
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model->window_position > 0) {
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model->window_position--;
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}
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} else {
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model->position = VariableItemArray_size(model->items) - 1;
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if(model->position > (items_on_screen - 1)) {
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model->window_position = model->position - (items_on_screen - 1);
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}
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}
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return true;
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});
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}
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void variable_item_list_process_down(VariableItemList* variable_item_list) {
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with_view_model(
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variable_item_list->view, (VariableItemListModel * model) {
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uint8_t items_on_screen = 4;
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if(model->position < (VariableItemArray_size(model->items) - 1)) {
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model->position++;
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if((model->position - model->window_position) > (items_on_screen - 2) &&
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model->window_position <
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(VariableItemArray_size(model->items) - items_on_screen)) {
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model->window_position++;
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}
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} else {
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model->position = 0;
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model->window_position = 0;
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}
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return true;
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});
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}
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VariableItem* variable_item_list_get_selected_item(VariableItemListModel* model) {
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VariableItem* item = NULL;
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VariableItemArray_it_t it;
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uint8_t position = 0;
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for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
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VariableItemArray_next(it)) {
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if(position == model->position) {
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break;
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}
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position++;
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}
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item = VariableItemArray_ref(it);
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furi_assert(item);
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return item;
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}
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void variable_item_list_process_left(VariableItemList* variable_item_list) {
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with_view_model(
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variable_item_list->view, (VariableItemListModel * model) {
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VariableItem* item = variable_item_list_get_selected_item(model);
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if(item->current_value_index > 0) {
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item->current_value_index--;
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if(item->change_callback) {
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item->change_callback(item);
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}
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}
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return true;
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});
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}
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void variable_item_list_process_right(VariableItemList* variable_item_list) {
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with_view_model(
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variable_item_list->view, (VariableItemListModel * model) {
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VariableItem* item = variable_item_list_get_selected_item(model);
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if(item->current_value_index < (item->values_count - 1)) {
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item->current_value_index++;
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if(item->change_callback) {
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item->change_callback(item);
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}
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}
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return true;
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});
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}
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VariableItemList* variable_item_list_alloc() {
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VariableItemList* variable_item_list = furi_alloc(sizeof(VariableItemList));
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variable_item_list->view = view_alloc();
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view_set_context(variable_item_list->view, variable_item_list);
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view_allocate_model(
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variable_item_list->view, ViewModelTypeLocking, sizeof(VariableItemListModel));
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view_set_draw_callback(variable_item_list->view, variable_item_list_draw_callback);
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view_set_input_callback(variable_item_list->view, variable_item_list_input_callback);
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with_view_model(
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variable_item_list->view, (VariableItemListModel * model) {
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VariableItemArray_init(model->items);
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model->position = 0;
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model->window_position = 0;
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return true;
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});
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return variable_item_list;
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}
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void variable_item_list_free(VariableItemList* variable_item_list) {
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furi_assert(variable_item_list);
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with_view_model(
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variable_item_list->view, (VariableItemListModel * model) {
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VariableItemArray_it_t it;
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for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
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VariableItemArray_next(it)) {
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string_clear(VariableItemArray_ref(it)->current_value_text);
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}
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VariableItemArray_clear(model->items);
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return false;
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});
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view_free(variable_item_list->view);
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free(variable_item_list);
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}
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void variable_item_list_clean(VariableItemList* variable_item_list) {
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furi_assert(variable_item_list);
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with_view_model(
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variable_item_list->view, (VariableItemListModel * model) {
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VariableItemArray_it_t it;
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for(VariableItemArray_it(it, model->items); !VariableItemArray_end_p(it);
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VariableItemArray_next(it)) {
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string_clean(VariableItemArray_ref(it)->current_value_text);
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}
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VariableItemArray_clean(model->items);
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return false;
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});
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}
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View* variable_item_list_get_view(VariableItemList* variable_item_list) {
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furi_assert(variable_item_list);
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return variable_item_list->view;
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}
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VariableItem* variable_item_list_add(
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VariableItemList* variable_item_list,
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const char* label,
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uint8_t values_count,
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VariableItemChangeCallback change_callback,
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void* context) {
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VariableItem* item = NULL;
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furi_assert(label);
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furi_assert(variable_item_list);
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with_view_model(
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variable_item_list->view, (VariableItemListModel * model) {
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item = VariableItemArray_push_new(model->items);
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item->label = label;
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item->values_count = values_count;
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item->change_callback = change_callback;
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item->context = context;
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item->current_value_index = 0;
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string_init(item->current_value_text);
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return true;
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});
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return item;
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}
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void variable_item_set_current_value_index(VariableItem* item, uint8_t current_value_index) {
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item->current_value_index = current_value_index;
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}
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void variable_item_set_current_value_text(VariableItem* item, const char* current_value_text) {
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string_set_str(item->current_value_text, current_value_text);
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}
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uint8_t variable_item_get_current_value_index(VariableItem* item) {
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return item->current_value_index;
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}
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void* variable_item_get_context(VariableItem* item) {
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return item->context;
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} |