mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-16 01:28:00 +00:00
274c12fc56
* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
88 lines
2.4 KiB
C
88 lines
2.4 KiB
C
#include "icon_animation_i.h"
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#include "icon_i.h"
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#include <furi.h>
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IconAnimation* icon_animation_alloc(const Icon* icon) {
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furi_assert(icon);
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IconAnimation* instance = malloc(sizeof(IconAnimation));
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instance->icon = icon;
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instance->timer = osTimerNew(icon_animation_timer_callback, osTimerPeriodic, instance, NULL);
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return instance;
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}
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void icon_animation_free(IconAnimation* instance) {
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furi_assert(instance);
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icon_animation_stop(instance);
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while(xTimerIsTimerActive(instance->timer) == pdTRUE) osDelay(1);
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furi_check(osTimerDelete(instance->timer) == osOK);
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free(instance);
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}
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void icon_animation_set_update_callback(
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IconAnimation* instance,
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IconAnimationCallback callback,
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void* context) {
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furi_assert(instance);
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instance->callback = callback;
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instance->callback_context = context;
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}
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const uint8_t* icon_animation_get_data(IconAnimation* instance) {
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return instance->icon->frames[instance->frame];
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}
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void icon_animation_next_frame(IconAnimation* instance) {
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furi_assert(instance);
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instance->frame = (instance->frame + 1) % instance->icon->frame_count;
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}
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void icon_animation_timer_callback(void* context) {
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furi_assert(context);
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IconAnimation* instance = context;
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if(!instance->animating) return;
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icon_animation_next_frame(instance);
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if(instance->callback) {
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instance->callback(instance, instance->callback_context);
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}
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}
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uint8_t icon_animation_get_width(IconAnimation* instance) {
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furi_assert(instance);
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return instance->icon->width;
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}
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uint8_t icon_animation_get_height(IconAnimation* instance) {
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furi_assert(instance);
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return instance->icon->height;
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}
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void icon_animation_start(IconAnimation* instance) {
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furi_assert(instance);
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if(!instance->animating) {
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instance->animating = true;
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furi_assert(instance->icon->frame_rate);
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furi_check(
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xTimerChangePeriod(
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instance->timer,
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(osKernelGetTickFreq() / instance->icon->frame_rate),
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portMAX_DELAY) == pdPASS);
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}
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}
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void icon_animation_stop(IconAnimation* instance) {
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furi_assert(instance);
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if(instance->animating) {
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instance->animating = false;
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furi_check(xTimerStop(instance->timer, portMAX_DELAY) == pdPASS);
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instance->frame = 0;
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}
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}
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bool icon_animation_is_last_frame(IconAnimation* instance) {
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furi_assert(instance);
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return instance->icon->frame_count - instance->frame <= 1;
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}
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