unleashed-firmware/applications/archive/scenes/archive_scene.c
its your bedtime b6579d66d8
Archive refactoring WIP (#688)
* view_dispatcher queue
* refactoring, all works
* scenes

Co-authored-by: あく <alleteam@gmail.com>
2021-09-10 03:57:43 +03:00

30 lines
1 KiB
C

#include "archive_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const archive_on_enter_handlers[])(void*) = {
#include "archive_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const archive_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "archive_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const archive_on_exit_handlers[])(void* context) = {
#include "archive_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers archive_scene_handlers = {
.on_enter_handlers = archive_on_enter_handlers,
.on_event_handlers = archive_on_event_handlers,
.on_exit_handlers = archive_on_exit_handlers,
.scene_num = ArchiveAppSceneNum,
};