mirror of
https://github.com/DarkFlippers/unleashed-firmware
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5171a6ad14
* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
91 lines
3 KiB
C
91 lines
3 KiB
C
#include "../ibutton_i.h"
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static void ibutton_scene_delete_confirm_widget_callback(
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GuiButtonType result,
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InputType type,
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void* context) {
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iButton* ibutton = context;
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if(type == InputTypeShort) {
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
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}
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}
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void ibutton_scene_delete_confirm_on_enter(void* context) {
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iButton* ibutton = context;
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Widget* widget = ibutton->widget;
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iButtonKey* key = ibutton->key;
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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ibutton_text_store_set(ibutton, "\e#Delete %s?\e#", ibutton_key_get_name_p(key));
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widget_add_text_box_element(
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widget, 0, 0, 128, 27, AlignCenter, AlignCenter, ibutton->text_store, false);
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widget_add_button_element(
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widget, GuiButtonTypeLeft, "Cancel", ibutton_scene_delete_confirm_widget_callback, ibutton);
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widget_add_button_element(
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widget,
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GuiButtonTypeRight,
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"Delete",
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ibutton_scene_delete_confirm_widget_callback,
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ibutton);
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switch(ibutton_key_get_type(key)) {
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case iButtonKeyDS1990:
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ibutton_text_store_set(
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ibutton,
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"%02X %02X %02X %02X %02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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widget_add_string_element(
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widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Dallas");
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break;
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case iButtonKeyCyfral:
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ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
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widget_add_string_element(
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widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
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break;
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case iButtonKeyMetakom:
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ibutton_text_store_set(
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ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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widget_add_string_element(
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widget, 64, 45, AlignCenter, AlignBottom, FontSecondary, "Metakom");
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break;
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}
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widget_add_string_element(
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widget, 64, 33, AlignCenter, AlignBottom, FontSecondary, ibutton->text_store);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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}
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bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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SceneManager* scene_manager = ibutton->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == GuiButtonTypeRight) {
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if(ibutton_delete_key(ibutton)) {
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scene_manager_next_scene(scene_manager, iButtonSceneDeleteSuccess);
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}
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//TODO: What if the key could not be deleted?
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} else if(event.event == GuiButtonTypeLeft) {
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scene_manager_previous_scene(scene_manager);
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}
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}
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return consumed;
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}
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void ibutton_scene_delete_confirm_on_exit(void* context) {
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iButton* ibutton = context;
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ibutton_text_store_clear(ibutton);
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widget_reset(ibutton->widget);
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}
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