mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-25 04:03:07 +00:00
5171a6ad14
* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
349 lines
11 KiB
C
349 lines
11 KiB
C
#include "ibutton.h"
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#include "ibutton_i.h"
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#include "ibutton/scenes/ibutton_scene.h"
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#include <toolbox/path.h>
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#include <flipper_format/flipper_format.h>
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static const NotificationSequence* ibutton_notification_sequences[] = {
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&sequence_error,
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&sequence_success,
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&sequence_blink_cyan_10,
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&sequence_blink_magenta_10,
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&sequence_blink_yellow_10,
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&sequence_set_red_255,
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&sequence_reset_red,
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&sequence_set_green_255,
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&sequence_reset_green,
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};
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static void ibutton_make_app_folder(iButton* ibutton) {
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if(!storage_simply_mkdir(ibutton->storage, IBUTTON_APP_FOLDER)) {
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dialog_message_show_storage_error(ibutton->dialogs, "Cannot create\napp folder");
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}
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}
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static bool ibutton_load_key_data(iButton* ibutton, string_t key_path) {
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FlipperFormat* file = flipper_format_file_alloc(ibutton->storage);
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bool result = false;
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string_t data;
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string_init(data);
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do {
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if(!flipper_format_file_open_existing(file, string_get_cstr(key_path))) break;
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// header
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uint32_t version;
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if(!flipper_format_read_header(file, data, &version)) break;
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if(string_cmp_str(data, IBUTTON_APP_FILE_TYPE) != 0) break;
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if(version != 1) break;
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// key type
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iButtonKeyType type;
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if(!flipper_format_read_string(file, "Key type", data)) break;
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if(!ibutton_key_get_type_by_string(string_get_cstr(data), &type)) break;
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// key data
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0};
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if(!flipper_format_read_hex(file, "Data", key_data, ibutton_key_get_size_by_type(type)))
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break;
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ibutton_key_set_type(ibutton->key, type);
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ibutton_key_set_data(ibutton->key, key_data, IBUTTON_KEY_DATA_SIZE);
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result = true;
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} while(false);
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flipper_format_free(file);
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string_clear(data);
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if(!result) {
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dialog_message_show_storage_error(ibutton->dialogs, "Cannot load\nkey file");
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}
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return result;
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}
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bool ibutton_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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iButton* ibutton = context;
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return scene_manager_handle_custom_event(ibutton->scene_manager, event);
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}
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bool ibutton_back_event_callback(void* context) {
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furi_assert(context);
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iButton* ibutton = context;
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return scene_manager_handle_back_event(ibutton->scene_manager);
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}
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void ibutton_tick_event_callback(void* context) {
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furi_assert(context);
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iButton* ibutton = context;
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scene_manager_handle_tick_event(ibutton->scene_manager);
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}
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iButton* ibutton_alloc() {
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iButton* ibutton = malloc(sizeof(iButton));
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ibutton->scene_manager = scene_manager_alloc(&ibutton_scene_handlers, ibutton);
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ibutton->view_dispatcher = view_dispatcher_alloc();
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view_dispatcher_enable_queue(ibutton->view_dispatcher);
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view_dispatcher_set_event_callback_context(ibutton->view_dispatcher, ibutton);
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view_dispatcher_set_custom_event_callback(
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ibutton->view_dispatcher, ibutton_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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ibutton->view_dispatcher, ibutton_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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ibutton->view_dispatcher, ibutton_tick_event_callback, 100);
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ibutton->gui = furi_record_open("gui");
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view_dispatcher_attach_to_gui(
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ibutton->view_dispatcher, ibutton->gui, ViewDispatcherTypeFullscreen);
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ibutton->storage = furi_record_open("storage");
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ibutton->dialogs = furi_record_open("dialogs");
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ibutton->notifications = furi_record_open("notification");
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ibutton->key = ibutton_key_alloc();
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ibutton->key_worker = ibutton_worker_alloc();
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ibutton_worker_start_thread(ibutton->key_worker);
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ibutton->submenu = submenu_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewSubmenu, submenu_get_view(ibutton->submenu));
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ibutton->byte_input = byte_input_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewByteInput, byte_input_get_view(ibutton->byte_input));
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ibutton->text_input = text_input_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewTextInput, text_input_get_view(ibutton->text_input));
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ibutton->popup = popup_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewPopup, popup_get_view(ibutton->popup));
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ibutton->widget = widget_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewWidget, widget_get_view(ibutton->widget));
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ibutton->dialog_ex = dialog_ex_alloc();
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view_dispatcher_add_view(
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ibutton->view_dispatcher, iButtonViewDialogEx, dialog_ex_get_view(ibutton->dialog_ex));
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return ibutton;
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}
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void ibutton_free(iButton* ibutton) {
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furi_assert(ibutton);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewDialogEx);
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dialog_ex_free(ibutton->dialog_ex);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewWidget);
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widget_free(ibutton->widget);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewPopup);
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popup_free(ibutton->popup);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewTextInput);
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text_input_free(ibutton->text_input);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewByteInput);
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byte_input_free(ibutton->byte_input);
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view_dispatcher_remove_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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submenu_free(ibutton->submenu);
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view_dispatcher_free(ibutton->view_dispatcher);
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scene_manager_free(ibutton->scene_manager);
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furi_record_close("storage");
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ibutton->storage = NULL;
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furi_record_close("notification");
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ibutton->notifications = NULL;
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furi_record_close("dialogs");
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ibutton->dialogs = NULL;
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furi_record_close("gui");
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ibutton->gui = NULL;
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ibutton_worker_stop_thread(ibutton->key_worker);
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ibutton_worker_free(ibutton->key_worker);
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ibutton_key_free(ibutton->key);
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free(ibutton);
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}
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bool ibutton_file_select(iButton* ibutton) {
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bool success = dialog_file_select_show(
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ibutton->dialogs,
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IBUTTON_APP_FOLDER,
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IBUTTON_APP_EXTENSION,
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ibutton->file_name,
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IBUTTON_FILE_NAME_SIZE,
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ibutton_key_get_name_p(ibutton->key));
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if(success) {
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string_t key_str;
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string_init_printf(
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key_str, "%s/%s%s", IBUTTON_APP_FOLDER, ibutton->file_name, IBUTTON_APP_EXTENSION);
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success = ibutton_load_key_data(ibutton, key_str);
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if(success) {
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ibutton_key_set_name(ibutton->key, ibutton->file_name);
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}
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string_clear(key_str);
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}
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return success;
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}
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bool ibutton_load_key(iButton* ibutton, const char* key_name) {
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string_t key_path;
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string_init_set_str(key_path, key_name);
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const bool success = ibutton_load_key_data(ibutton, key_path);
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if(success) {
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path_extract_filename_no_ext(key_name, key_path);
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ibutton_key_set_name(ibutton->key, string_get_cstr(key_path));
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}
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string_clear(key_path);
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return success;
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}
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bool ibutton_save_key(iButton* ibutton, const char* key_name) {
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// Create ibutton directory if necessary
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ibutton_make_app_folder(ibutton);
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FlipperFormat* file = flipper_format_file_alloc(ibutton->storage);
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iButtonKey* key = ibutton->key;
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string_t key_file_name;
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bool result = false;
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string_init(key_file_name);
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do {
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// First remove key if it was saved (we rename the key)
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if(!ibutton_delete_key(ibutton)) break;
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// Save the key
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ibutton_key_set_name(key, key_name);
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// Set full file name, for new key
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string_printf(
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key_file_name,
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"%s/%s%s",
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IBUTTON_APP_FOLDER,
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ibutton_key_get_name_p(key),
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IBUTTON_APP_EXTENSION);
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// Open file for write
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if(!flipper_format_file_open_always(file, string_get_cstr(key_file_name))) break;
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// Write header
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if(!flipper_format_write_header_cstr(file, IBUTTON_APP_FILE_TYPE, 1)) break;
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// Write key type
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if(!flipper_format_write_comment_cstr(file, "Key type can be Cyfral, Dallas or Metakom"))
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break;
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const char* key_type = ibutton_key_get_string_by_type(ibutton_key_get_type(key));
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if(!flipper_format_write_string_cstr(file, "Key type", key_type)) break;
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// Write data
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if(!flipper_format_write_comment_cstr(
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file, "Data size for Cyfral is 2, for Metakom is 4, for Dallas is 8"))
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break;
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if(!flipper_format_write_hex(
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file, "Data", ibutton_key_get_data_p(key), ibutton_key_get_data_size(key)))
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break;
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result = true;
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} while(false);
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flipper_format_free(file);
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string_clear(key_file_name);
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if(!result) {
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dialog_message_show_storage_error(ibutton->dialogs, "Cannot save\nkey file");
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}
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return result;
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}
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bool ibutton_delete_key(iButton* ibutton) {
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string_t file_name;
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bool result = false;
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string_init_printf(
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file_name,
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"%s/%s%s",
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IBUTTON_APP_FOLDER,
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ibutton_key_get_name_p(ibutton->key),
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IBUTTON_APP_EXTENSION);
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result = storage_simply_remove(ibutton->storage, string_get_cstr(file_name));
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string_clear(file_name);
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return result;
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}
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void ibutton_text_store_set(iButton* ibutton, const char* text, ...) {
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va_list args;
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va_start(args, text);
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vsnprintf(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE, text, args);
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va_end(args);
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}
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void ibutton_text_store_clear(iButton* ibutton) {
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memset(ibutton->text_store, 0, IBUTTON_TEXT_STORE_SIZE);
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}
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void ibutton_switch_to_previous_scene_one_of(
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iButton* ibutton,
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const uint32_t* scene_ids,
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size_t scene_ids_size) {
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furi_assert(scene_ids_size);
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SceneManager* scene_manager = ibutton->scene_manager;
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for(size_t i = 0; i < scene_ids_size; ++i) {
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const uint32_t scene_id = scene_ids[i];
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if(scene_manager_has_previous_scene(scene_manager, scene_id)) {
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scene_manager_search_and_switch_to_previous_scene(scene_manager, scene_id);
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return;
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}
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}
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}
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void ibutton_notification_message(iButton* ibutton, uint32_t message) {
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furi_assert(message < sizeof(ibutton_notification_sequences) / sizeof(NotificationSequence*));
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notification_message(ibutton->notifications, ibutton_notification_sequences[message]);
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}
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int32_t ibutton_app(void* p) {
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iButton* ibutton = ibutton_alloc();
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ibutton_make_app_folder(ibutton);
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if(p && ibutton_load_key(ibutton, (const char*)p)) {
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// TODO: Display an error if the key from p could not be loaded
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
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} else {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart);
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}
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view_dispatcher_run(ibutton->view_dispatcher);
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ibutton_free(ibutton);
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return 0;
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}
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