unleashed-firmware/applications/main/infrared/scenes/infrared_scene_edit_rename.c
Georgii Surkov 7987917d85
[FL-3496, FL-3523, FL-3767, FL-3790] Infrared fixes and more (#3515)
* FL-3496: do not hardcode universal library names in CLI
* FL-3523: remove TODO, no changes necessary
* FL-3767: remove TODO, no changes necessary
* FL-3790: fix laggy TextInput by not adding it into a ViewStack
* Improve documentation
* Fix logical error in documentation

Co-authored-by: あく <alleteam@gmail.com>
2024-03-20 23:54:07 +09:00

123 lines
4.5 KiB
C

#include "../infrared_app_i.h"
#include <string.h>
#include <toolbox/path.h>
static int32_t infrared_scene_edit_rename_task_callback(void* context) {
InfraredApp* infrared = context;
InfraredAppState* app_state = &infrared->app_state;
const InfraredEditTarget edit_target = app_state->edit_target;
bool success;
if(edit_target == InfraredEditTargetButton) {
furi_assert(app_state->current_button_index != InfraredButtonIndexNone);
success = infrared_remote_rename_signal(
infrared->remote, app_state->current_button_index, infrared->text_store[0]);
} else if(edit_target == InfraredEditTargetRemote) {
success = infrared_rename_current_remote(infrared, infrared->text_store[0]);
} else {
furi_crash();
}
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypeTaskFinished);
return success;
}
void infrared_scene_edit_rename_on_enter(void* context) {
InfraredApp* infrared = context;
InfraredRemote* remote = infrared->remote;
TextInput* text_input = infrared->text_input;
size_t enter_name_length = 0;
const InfraredEditTarget edit_target = infrared->app_state.edit_target;
if(edit_target == InfraredEditTargetButton) {
text_input_set_header_text(text_input, "Name the button");
const int32_t current_button_index = infrared->app_state.current_button_index;
furi_check(current_button_index != InfraredButtonIndexNone);
enter_name_length = INFRARED_MAX_BUTTON_NAME_LENGTH;
strncpy(
infrared->text_store[0],
infrared_remote_get_signal_name(remote, current_button_index),
enter_name_length);
} else if(edit_target == InfraredEditTargetRemote) {
text_input_set_header_text(text_input, "Name the remote");
enter_name_length = INFRARED_MAX_REMOTE_NAME_LENGTH;
strncpy(infrared->text_store[0], infrared_remote_get_name(remote), enter_name_length);
FuriString* folder_path;
folder_path = furi_string_alloc();
if(furi_string_end_with(infrared->file_path, INFRARED_APP_EXTENSION)) {
path_extract_dirname(furi_string_get_cstr(infrared->file_path), folder_path);
}
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
furi_string_get_cstr(folder_path),
INFRARED_APP_EXTENSION,
infrared_remote_get_name(remote));
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
furi_string_free(folder_path);
} else {
furi_crash();
}
text_input_set_result_callback(
text_input,
infrared_text_input_callback,
context,
infrared->text_store[0],
enter_name_length,
false);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewTextInput);
}
bool infrared_scene_edit_rename_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeTextEditDone) {
// Rename a button or a remote in a separate thread
infrared_blocking_task_start(infrared, infrared_scene_edit_rename_task_callback);
} else if(event.event == InfraredCustomEventTypeTaskFinished) {
const bool task_success = infrared_blocking_task_finalize(infrared);
InfraredAppState* app_state = &infrared->app_state;
if(task_success) {
scene_manager_next_scene(scene_manager, InfraredSceneEditRenameDone);
} else {
const char* edit_target_text =
app_state->edit_target == InfraredEditTargetButton ? "button" : "file";
infrared_show_error_message(infrared, "Failed to\nrename %s", edit_target_text);
scene_manager_search_and_switch_to_previous_scene(
scene_manager, InfraredSceneRemoteList);
}
app_state->current_button_index = InfraredButtonIndexNone;
}
consumed = true;
}
return consumed;
}
void infrared_scene_edit_rename_on_exit(void* context) {
InfraredApp* infrared = context;
TextInput* text_input = infrared->text_input;
ValidatorIsFile* validator_context = text_input_get_validator_callback_context(text_input);
if(validator_context) {
validator_is_file_free(validator_context);
}
text_input_reset(text_input);
}