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https://github.com/DarkFlippers/unleashed-firmware
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0b14db4fb3
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
32 lines
828 B
C++
32 lines
828 B
C++
#include "byte-input-vm.h"
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ByteInputVM::ByteInputVM() {
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byte_input = byte_input_alloc();
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}
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ByteInputVM::~ByteInputVM() {
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byte_input_free(byte_input);
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}
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View* ByteInputVM::get_view() {
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return byte_input_get_view(byte_input);
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}
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void ByteInputVM::clean() {
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byte_input_set_header_text(byte_input, "");
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byte_input_set_result_callback(byte_input, NULL, NULL, NULL, NULL, 0);
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}
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void ByteInputVM::set_result_callback(
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ByteInputCallback input_callback,
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ByteChangedCallback changed_callback,
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void* callback_context,
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uint8_t* bytes,
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uint8_t bytes_count) {
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byte_input_set_result_callback(
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byte_input, input_callback, changed_callback, callback_context, bytes, bytes_count);
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}
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void ByteInputVM::set_header_text(const char* text) {
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byte_input_set_header_text(byte_input, text);
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}
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