unleashed-firmware/applications/gui/modules/widget_elements/widget_element_i.h
Walter Doekes 611b7e15ed
Remove execute permissions from *.c and *.h files (#1651)
* Add permission fix (no execute bit for source files) to fbt lint|format
* Remove execute bit from 59 source files using fbt format
* Also list which permissions are unwanted in lint.py
* Also remove exec permissions from lib/../rfal_nfc.c

Co-authored-by: あく <alleteam@gmail.com>
2022-08-30 01:20:57 +09:00

90 lines
2 KiB
C

/**
* @file widget_element_i.h
* GUI: internal Widget Element API
*/
#pragma once
#include <furi.h>
#include <gui/view.h>
#include <input/input.h>
typedef enum {
GuiButtonTypeLeft,
GuiButtonTypeCenter,
GuiButtonTypeRight,
} GuiButtonType;
typedef void (*ButtonCallback)(GuiButtonType result, InputType type, void* context);
typedef struct WidgetElement WidgetElement;
typedef struct Widget Widget;
struct WidgetElement {
// generic draw and input callbacks
void (*draw)(Canvas* canvas, WidgetElement* element);
bool (*input)(InputEvent* event, WidgetElement* element);
// free callback
void (*free)(WidgetElement* element);
// generic model holder
void* model;
FuriMutex* model_mutex;
// pointer to widget that hold our element
Widget* parent;
};
/** Create multi string element */
WidgetElement* widget_element_string_multiline_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/** Create string element */
WidgetElement* widget_element_string_create(
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical,
Font font,
const char* text);
/** Create text box element */
WidgetElement* widget_element_text_box_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
Align horizontal,
Align vertical,
const char* text,
bool strip_to_dots);
/** Create button element */
WidgetElement* widget_element_button_create(
GuiButtonType button_type,
const char* text,
ButtonCallback callback,
void* context);
/** Create icon element */
WidgetElement* widget_element_icon_create(uint8_t x, uint8_t y, const Icon* icon);
/** Create frame element */
WidgetElement* widget_element_frame_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
uint8_t radius);
WidgetElement* widget_element_text_scroll_create(
uint8_t x,
uint8_t y,
uint8_t width,
uint8_t height,
const char* text);