mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-23 13:03:13 +00:00
90958a6d23
* Unify spelling of confirm exit/retry across apps. * Unify infrared exit/retry confirm menus? * "Keyboard Layout", not "Keyboard layout". * Make iButton read scene prompt less awkward. * "Detect Reader" in MF Classic saved menu instead of "Detect reader" * NFC menu spelling changes only. * Remove \n in strings in widget_add_string_element() calls. Co-authored-by: あく <alleteam@gmail.com>
39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
#include "../lfrfid_i.h"
|
|
|
|
void lfrfid_scene_retry_confirm_on_enter(void* context) {
|
|
LfRfid* app = context;
|
|
Widget* widget = app->widget;
|
|
|
|
widget_add_button_element(widget, GuiButtonTypeLeft, "Exit", lfrfid_widget_callback, app);
|
|
widget_add_button_element(widget, GuiButtonTypeRight, "Stay", lfrfid_widget_callback, app);
|
|
widget_add_string_element(
|
|
widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Retry Reading?");
|
|
widget_add_string_element(
|
|
widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
|
|
|
|
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget);
|
|
}
|
|
|
|
bool lfrfid_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
|
|
LfRfid* app = context;
|
|
SceneManager* scene_manager = app->scene_manager;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeBack) {
|
|
consumed = true; // Ignore Back button presses
|
|
} else if(event.type == SceneManagerEventTypeCustom) {
|
|
consumed = true;
|
|
if(event.event == GuiButtonTypeLeft) {
|
|
scene_manager_search_and_switch_to_previous_scene(scene_manager, LfRfidSceneRead);
|
|
} else if(event.event == GuiButtonTypeRight) {
|
|
scene_manager_previous_scene(scene_manager);
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void lfrfid_scene_retry_confirm_on_exit(void* context) {
|
|
LfRfid* app = context;
|
|
widget_reset(app->widget);
|
|
}
|