unleashed-firmware/applications/main/lfrfid/scenes/lfrfid_scene_raw_emulate.c
2023-05-28 06:36:19 +03:00

73 lines
2.5 KiB
C

#include "../lfrfid_i.h"
#define TAG "ADC"
typedef struct {
bool error;
} LfRfidEmulateRawState;
static void lfrfid_raw_emulate_callback(LFRFIDWorkerEmulateRawResult result, void* context) {
LfRfid* app = context;
if(result == LFRFIDWorkerEmulateRawFileError) {
view_dispatcher_send_custom_event(app->view_dispatcher, LfRfidEventReadError);
} else if(result == LFRFIDWorkerEmulateRawOverrun) {
view_dispatcher_send_custom_event(app->view_dispatcher, LfRfidEventReadOverrun);
}
}
void lfrfid_scene_raw_emulate_on_enter(void* context) {
LfRfid* app = context;
Popup* popup = app->popup;
LfRfidEmulateRawState* state = malloc(sizeof(LfRfidEmulateRawState));
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneRawEmulate, (uint32_t)state);
popup_set_icon(popup, 0, 3, &I_RFIDDolphinReceive_97x61);
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
lfrfid_worker_start_thread(app->lfworker);
lfrfid_make_app_folder(app);
popup_set_header(popup, "Emulating\nRAW RFID", 89, 30, AlignCenter, AlignTop);
lfrfid_worker_emulate_raw_start(
app->lfworker, furi_string_get_cstr(app->file_path), lfrfid_raw_emulate_callback, app);
notification_message(app->notifications, &sequence_blink_start_cyan);
state->error = false;
}
bool lfrfid_scene_raw_emulate_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
Popup* popup = app->popup;
LfRfidEmulateRawState* state = (LfRfidEmulateRawState*)scene_manager_get_scene_state(
app->scene_manager, LfRfidSceneRawEmulate);
bool consumed = false;
furi_assert(state);
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == LfRfidEventReadError) {
consumed = true;
state->error = true;
popup_set_header(
popup, "Emulating\nRAW RFID\nFile error", 89, 30, AlignCenter, AlignTop);
notification_message(app->notifications, &sequence_blink_start_red);
}
}
return consumed;
}
void lfrfid_scene_raw_emulate_on_exit(void* context) {
LfRfid* app = context;
LfRfidEmulateRawState* state = (LfRfidEmulateRawState*)scene_manager_get_scene_state(
app->scene_manager, LfRfidSceneRawEmulate);
notification_message(app->notifications, &sequence_blink_stop);
popup_reset(app->popup);
lfrfid_worker_stop(app->lfworker);
lfrfid_worker_stop_thread(app->lfworker);
free(state);
}