unleashed-firmware/applications/main/archive/scenes/archive_scene_rename.c

127 lines
5.2 KiB
C

#include "../archive_i.h"
#include "../helpers/archive_favorites.h"
#include "../helpers/archive_files.h"
#include "../helpers/archive_browser.h"
#include "archive/views/archive_browser_view.h"
#include "toolbox/path.h"
#include <dialogs/dialogs.h>
#define TAG "Archive"
#define SCENE_RENAME_CUSTOM_EVENT (0UL)
#define MAX_TEXT_INPUT_LEN 22
void archive_scene_rename_text_input_callback(void* context) {
ArchiveApp* archive = (ArchiveApp*)context;
view_dispatcher_send_custom_event(archive->view_dispatcher, SCENE_RENAME_CUSTOM_EVENT);
}
void archive_scene_rename_on_enter(void* context) {
ArchiveApp* archive = context;
TextInput* text_input = archive->text_input;
ArchiveFile_t* current = archive_get_current_file(archive->browser);
FuriString* path_name = furi_string_alloc();
FuriString* path_folder = furi_string_alloc();
if(current->type == ArchiveFileTypeFolder) {
// Set file ext to empty since we need to see folder name here
strcpy(archive->file_extension, "");
// Extract folder name and copy into text_store
path_extract_basename(furi_string_get_cstr(current->path), path_name);
strlcpy(archive->text_store, furi_string_get_cstr(path_name), MAX_NAME_LEN);
text_input_set_header_text(text_input, "Rename directory:");
} else /*if(current->type != ArchiveFileTypeUnknown) */ {
// Extract file name and copy into text_store
path_extract_filename(current->path, path_name, true);
strlcpy(archive->text_store, furi_string_get_cstr(path_name), MAX_NAME_LEN);
// Extract file extension for validator and rename func
path_extract_extension(current->path, archive->file_extension, MAX_EXT_LEN);
text_input_set_header_text(text_input, "Rename file:");
} /*else {
path_extract_filename(current->path, path_name, false);
strlcpy(archive->text_store, furi_string_get_cstr(path_name), MAX_NAME_LEN);
text_input_set_header_text(text_input, "Rename unknown file:");
}*/
// Get current folder (for file) or previous folder (for folder) for validator
path_extract_dirname(furi_string_get_cstr(current->path), path_folder);
text_input_set_result_callback(
text_input,
archive_scene_rename_text_input_callback,
context,
archive->text_store,
MAX_TEXT_INPUT_LEN,
false);
// Init validator to show message to user that name already exist
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
furi_string_get_cstr(path_folder), archive->file_extension, archive->text_store);
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
furi_string_free(path_name);
furi_string_free(path_folder);
view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewTextInput);
}
bool archive_scene_rename_on_event(void* context, SceneManagerEvent event) {
ArchiveApp* archive = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_RENAME_CUSTOM_EVENT) {
const char* path_src = archive_get_name(archive->browser);
ArchiveFile_t* file = archive_get_current_file(archive->browser);
FuriString* path_dst;
path_dst = furi_string_alloc();
if(file->type == ArchiveFileTypeFolder) {
// Rename folder/dir
path_extract_dirname(path_src, path_dst);
furi_string_cat_printf(path_dst, "/%s", archive->text_store);
} else if(file->type != ArchiveFileTypeUnknown) {
// Rename known type
path_extract_dirname(path_src, path_dst);
furi_string_cat_printf(
path_dst, "/%s%s", archive->text_store, known_ext[file->type]);
} else {
// Rename unknown type
path_extract_dirname(path_src, path_dst);
furi_string_cat_printf(
path_dst, "/%s%s", archive->text_store, archive->file_extension);
}
// Long time process if this is directory
view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewStack);
archive_show_loading_popup(archive, true);
FS_Error error = archive_rename_file_or_dir(
archive->browser, path_src, furi_string_get_cstr(path_dst));
archive_show_loading_popup(archive, false);
archive_show_file_menu(archive->browser, false);
furi_string_free(path_dst);
if(error == FSE_OK || error == FSE_EXIST) {
scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
} else {
FuriString* dialog_msg;
dialog_msg = furi_string_alloc();
furi_string_cat_printf(dialog_msg, "Cannot rename\nCode: %d", error);
dialog_message_show_storage_error(
archive->dialogs, furi_string_get_cstr(dialog_msg));
furi_string_free(dialog_msg);
}
consumed = true;
}
}
return consumed;
}
void archive_scene_rename_on_exit(void* context) {
ArchiveApp* archive = context;
text_input_reset(archive->text_input);
}