unleashed-firmware/applications/dolphin/dolphin.h
Albert Kharisov 84410c83b5
[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00

55 lines
1.3 KiB
C

#pragma once
#include "furi/pubsub.h"
#include "gui/view.h"
#include "helpers/dolphin_deed.h"
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct Dolphin Dolphin;
typedef struct {
uint32_t icounter;
uint32_t butthurt;
uint64_t timestamp;
uint8_t level;
bool level_up_is_pending;
} DolphinStats;
typedef enum {
DolphinPubsubEventUpdate,
} DolphinPubsubEvent;
#define DOLPHIN_DEED(deed) \
do { \
Dolphin* dolphin = (Dolphin*)furi_record_open("dolphin"); \
dolphin_deed(dolphin, deed); \
furi_record_close("dolphin"); \
} while(0)
/** Deed complete notification. Call it on deed completion.
* See dolphin_deed.h for available deeds. In futures it will become part of assets.
* Thread safe, async
*/
void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
/** Retrieve dolphin stats
* Thread safe, blocking
*/
DolphinStats dolphin_stats(Dolphin* dolphin);
/** Flush dolphin queue and save state
* Thread safe, blocking
*/
void dolphin_flush(Dolphin* dolphin);
void dolphin_upgrade_level(Dolphin* dolphin);
FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin);
#ifdef __cplusplus
}
#endif